Blutpriester


Blood Priest
Spectre | Y |
---|---|
Area | Die Aggorat, Die Cuachic-Schatzkammer, Verlorene Türme, Die Zikkurat-Zuflucht, Versiegeltes Gewölbe |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Packs |
Leben
200%
Energy Shield From Life
20%
Ausweichen
+15%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
VaalBloodPriest
Metadata
VaalBloodPriestMale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
10,421
2,023
762
2,605
Damage
425
Zauberschaden
425
Genauigkeit
2,214
Angriffszeit
1.5
Erfahrung
43,014
Minion Life
10,051
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 340–510
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalBloodPriestExsanguinate
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
Ausbluten
Zauberzeit: 2.2 Sek.
Verströmt Euer eigenes Blut als verkettende Blutranken in einem Kegel vor Euch. Gegner, die von den Ranken getroffen werden, erleiden physischen Schaden und es wird Bluten verursacht.
Verursacht 242.4 physischen Basisschaden pro Sekunde
Verkettet sich 1 Mal
Modifikatoren für Zauberschaden gelten für den Schaden über Zeit der Schwächung
-8 zum Radius
Feuert Ranken auf bis zu +2 Ziele
Schwächungsdauer beträgt 1 Sekunde
spell maximum action distance +% [-40]

VaalBloodPriestDetonateDead
Area, Damage, Triggerable
base skill effect duration [2000]
is area damage [1]
upheaval number of spikes [4]
MPSVaalBloodPriestProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]

EGBloodPriestSacrifice
Triggerable
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
action attack or cast time uses animation length [1]
CGEBloodPriestBoilingBlood
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 290.9 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-25]
base skill effect duration [3000]
ground blood art variation [1003]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriest/volatile_dead/volatiledead_fireorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestMale"] = { name = "Blood Priest", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "MPSVaalBloodPriestProj", "CGEBloodPriestBoilingBlood", "EASBloodPriestSummonElemental", "EGBloodPriestSacrifice", "VaalBloodPriestExsanguinate", "VaalBloodPriestDetonateDead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalBloodPriestProj"] = { name = "MPSVaalBloodPriestProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodPriestBoilingBlood"] = { name = "CGEBloodPriestBoilingBlood", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 3000, 1003, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestSummonElemental"] = { name = "EASBloodPriestSummonElemental", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBloodPriestSacrifice"] = { name = "EGBloodPriestSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestExsanguinate"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Unleashable] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "exsanguinate", castTime = 2.2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestDetonateDead"] = { name = "VaalBloodPriestDetonateDead", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.