| Spectre | Y |
|---|---|
| Area | 아고라트, 쿠아식 금고실, 잃어버린 탑, 지구라트 피난처, 봉인된 금고실 |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Packs |
생명력
200%
Energy Shield From Life
20%
회피
+15%
저항
Damage
200%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
VaalBloodPriest
Metadata
VaalBloodPriestMale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
13,026
2,023
762
2,605
Damage
425
주문 피해
425
정확도
2,228
공격 속도
1.5
경험치
43,014
Minion Life
12,564
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 340—510
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalBloodPriestExsanguinate
MPSVaalBloodPriestProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
EGBloodPriestSacrifice
Triggerable, AttackInPlace
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
action attack or cast time uses animation length [1]
CGEBloodPriestBoilingBlood
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 290.9의 물리 피해를 줌
active skill area of effect radius +% final [-25]
base skill effect duration [3000]
ground blood art variation [1003]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2300
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriest/volatile_dead/volatiledead_fireorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestMale"] = {
name = "Blood Priest",
life = 2,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalBloodPriestProj",
"CGEBloodPriestBoilingBlood",
"EASBloodPriestSummonElemental",
"EGBloodPriestSacrifice",
"VaalBloodPriestExsanguinate",
"VaalBloodPriestDetonateDead",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalBloodPriestProj"] = {
name = "MPSVaalBloodPriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodPriestBoilingBlood"] = {
name = "CGEBloodPriestBoilingBlood",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 3000, 1003, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestSummonElemental"] = {
name = "EASBloodPriestSummonElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestSacrifice"] = {
name = "EGBloodPriestSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestExsanguinate"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 2.2,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestDetonateDead"] = {
name = "VaalBloodPriestDetonateDead",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
피의 사제
인간형
Blood Priest
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
생명력
200%
Energy Shield From Life
20%
회피
+15%
저항
Damage
200%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
VaalBloodPriest
Metadata
VaalBloodPriestIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
15,514
2,413
814
3,103
Damage
466
주문 피해
466
정확도
2,502
공격 속도
1.5
경험치
57,268
Minion Life
13,860
Minion Energy Shield
2,772
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 373—559
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalBloodPriestExsanguinate
MPSVaalBloodPriestProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
EGBloodPriestSacrifice
Triggerable, AttackInPlace
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
action attack or cast time uses animation length [1]
CGEBloodPriestBoilingBlood
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 318.9의 물리 피해를 줌
active skill area of effect radius +% final [-25]
base skill effect duration [3000]
ground blood art variation [1003]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/SacrificialChamber/VaalBloodPriestIncursion"] = {
name = "Blood Priest",
life = 2,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalBloodPriestProj",
"CGEBloodPriestBoilingBlood",
"EASBloodPriestSummonElemental",
"EGBloodPriestSacrifice",
"VaalBloodPriestExsanguinate",
"VaalBloodPriestDetonateDead",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalBloodPriestProj"] = {
name = "MPSVaalBloodPriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEBloodPriestBoilingBlood"] = {
name = "CGEBloodPriestBoilingBlood",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 3000, 1003, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestSummonElemental"] = {
name = "EASBloodPriestSummonElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestSacrifice"] = {
name = "EGBloodPriestSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestExsanguinate"] = {
name = "Exsanguinate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Unleashable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "exsanguinate",
castTime = 2.2,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_to_deal_per_minute",
"blood_tendrils_beam_count",
"base_skill_effect_duration",
"number_of_chains",
"spell_maximum_action_distance_+%",
"active_skill_base_radius_+",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestDetonateDead"] = {
name = "VaalBloodPriestDetonateDead",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.