Padre Sangrento
Vaal
Área: O Refúgio Zigurate, Aggorat
Blood Priest
Spectre | Y |
---|---|
Area | O Refúgio Zigurate, Aggorat, Aggorat |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Packs |
Vida
200%
Energy Shield From Life
20%
Evasão
+15%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 12
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
VaalBloodPriest
Metadata
VaalBloodPriestMale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
10,421
Armadura
2,023
Evasão
506
Escudo de Energia
2,605
Damage
425
Dano Mágico
425
Precisão
1,974
Tempo de Ataque
1.5
Experiência
43,014
Minion Life
9,563
Minion Energy Shield
2,391
Minion Damage
903
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 340–510
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalBloodPriestExsanguinate
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, UsableWhileMoving
Ensanguentar
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.2 seg
Expele seu próprio sangue como tentáculos sangrentos Encadeadores em um cone à sua frente. Inimigos atingidos pelos tentáculos sofrem dano Físico e são afetados por um Debuff que causa dano Físico degenerativo.
Causa 174.5 a 261.8 de Dano Físico
Causa 242.4 de Dano Físico Base por segundo
Ricocheteia 1 Vezes
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
-8 de alcance
Dispara tentáculos em até +2 Alvos
Debuff dura 1 segundo
spell maximum action distance +% [-40]

VaalBloodPriestDetonateDead
Area, Damage, Triggerable
Causa 418.9 a 628.3 de Dano Físico
Converte 25% do Dano Físico para Dano de Fogo
base skill effect duration [2000]
is area damage [1]
upheaval number of spikes [4]
MPSVaalBloodPriestProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 209.4 a 314.2 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]

EGBloodPriestSacrifice
Triggerable
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
action attack or cast time uses animation length [1]
CGEBloodPriestBoilingBlood
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 290.9 de Dano Físico Base por segundo
active skill area of effect radius +% final [-25]
base skill effect duration [3000]
ground blood art variation [1003]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriest/volatile_dead/volatiledead_fireorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestMale"] = { name = "Blood Priest", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "MPSVaalBloodPriestProj", "CGEBloodPriestBoilingBlood", "EASBloodPriestSummonElemental", "EGBloodPriestSacrifice", "VaalBloodPriestExsanguinate", "VaalBloodPriestDetonateDead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalBloodPriestProj"] = { name = "MPSVaalBloodPriestProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodPriestBoilingBlood"] = { name = "CGEBloodPriestBoilingBlood", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 3000, 1003, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestSummonElemental"] = { name = "EASBloodPriestSummonElemental", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBloodPriestSacrifice"] = { name = "EGBloodPriestSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestExsanguinate"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "exsanguinate", castTime = 2.2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestDetonateDead"] = { name = "VaalBloodPriestDetonateDead", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.