瓦爾變形者
Vaal Formshifter
| Spectre | Y |
|---|---|
| Area | 高地神塔庇護所 |
| Tags | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Packs |
生命
150%
Energy Shield From Life
10%
+20%
閃避
+35%
抗性
傷害
150%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifter_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
9,770
2,428
895
977
傷害
319
法術傷害
319
命中
2,228
攻擊時間
1.5
經驗值
32,261
召喚物生命
9,423
Minion Energy Shield
942
召喚物傷害
1,243
召喚物護甲
3,237
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 255—382
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVaalShadowpriestProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1.25 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1046]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
EASVaalShapeshifterShapeshift
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
VaalShapeshifterShapeshiftIn
可觸發, AttackInPlace
base skill effect duration [1000]
VaalShapeshifterShapeshiftOut
可觸發, AttackInPlace
action attack or cast time uses animation length [1]
base skill effect duration [1000]
DTTVaalShapeshifterDash
法術, 位移, AttackInPlace
施放時間: 1 秒
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-70]
walk emerge extra distance [30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter_"] = {
name = "Vaal Formshifter",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalShadowpriestProj",
"EASVaalShapeshifterShapeshift",
"DTTVaalShapeshifterDash",
"VaalShapeshifterShapeshiftIn",
"VaalShapeshifterShapeshiftOut",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalShadowpriestProj"] = {
name = "MPSVaalShadowpriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalShapeshifterShapeshift"] = {
name = "EASVaalShapeshifterShapeshift",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalShapeshifterDash"] = {
name = "DTTVaalShapeshifterDash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalShapeshifterShapeshiftIn"] = {
name = "VaalShapeshifterShapeshiftIn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalShapeshifterShapeshiftOut"] = {
name = "VaalShapeshifterShapeshiftOut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Spectre | Y |
|---|---|
| Area | 阿戈拉, 蝕刻溪谷, 庫阿西克寶庫 |
| Tags | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Packs |
生命
150%
Energy Shield From Life
10%
+20%
閃避
+35%
抗性
傷害
150%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifterBloodied__
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
56
生命
5,634
1,411
725
563
傷害
238
法術傷害
238
命中
1,556
攻擊時間
1.5
經驗值
18,819
召喚物生命
6,926
Minion Energy Shield
693
召喚物傷害
769
召喚物護甲
1,882
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 191—286
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVaalShadowpriestProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1.25 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1046]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
EASVaalShapeshifterShapeshift
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
VaalShapeshifterShapeshiftIn
可觸發, AttackInPlace
base skill effect duration [1000]
VaalShapeshifterShapeshiftOut
可觸發, AttackInPlace
action attack or cast time uses animation length [1]
base skill effect duration [1000]
DTTVaalShapeshifterDash
法術, 位移, AttackInPlace
施放時間: 1 秒
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-70]
walk emerge extra distance [30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterBloodied__"] = {
name = "Vaal Formshifter",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalShadowpriestProj",
"EASVaalShapeshifterShapeshift",
"DTTVaalShapeshifterDash",
"VaalShapeshifterShapeshiftIn",
"VaalShapeshifterShapeshiftOut",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalShadowpriestProj"] = {
name = "MPSVaalShadowpriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalShapeshifterShapeshift"] = {
name = "EASVaalShapeshifterShapeshift",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalShapeshifterDash"] = {
name = "DTTVaalShapeshifterDash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalShapeshifterShapeshiftIn"] = {
name = "VaalShapeshifterShapeshiftIn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalShapeshifterShapeshiftOut"] = {
name = "VaalShapeshifterShapeshiftOut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
瓦爾變形者
Vaal Formshifter
| Spectre | Y |
|---|---|
| Area | 阿戈拉 |
| Tags | 1HSword_onhit_audio, cannot_be_monolith, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Packs |
生命
150%
Energy Shield From Life
10%
+20%
閃避
+35%
抗性
傷害
150%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifterPatrol
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
44
生命
2,558
656
528
256
傷害
157
法術傷害
157
命中
936
攻擊時間
1.5
經驗值
8,478
召喚物生命
4,407
Minion Energy Shield
441
召喚物傷害
389
召喚物護甲
875
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 125—188
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVaalShadowpriestProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1.25 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1046]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
EASVaalShapeshifterShapeshift
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
VaalShapeshifterShapeshiftIn
可觸發, AttackInPlace
base skill effect duration [1000]
VaalShapeshifterShapeshiftOut
可觸發, AttackInPlace
action attack or cast time uses animation length [1]
base skill effect duration [1000]
DTTVaalShapeshifterDash
法術, 位移, AttackInPlace
施放時間: 1 秒
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-70]
walk emerge extra distance [30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterPatrol"] = {
name = "Vaal Formshifter",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalShadowpriestProj",
"EASVaalShapeshifterShapeshift",
"DTTVaalShapeshifterDash",
"VaalShapeshifterShapeshiftIn",
"VaalShapeshifterShapeshiftOut",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalShadowpriestProj"] = {
name = "MPSVaalShadowpriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1046, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalShapeshifterShapeshift"] = {
name = "EASVaalShapeshifterShapeshift",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalShapeshifterDash"] = {
name = "DTTVaalShapeshifterDash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalShapeshifterShapeshiftIn"] = {
name = "VaalShapeshifterShapeshiftIn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalShapeshifterShapeshiftOut"] = {
name = "VaalShapeshifterShapeshiftOut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-65]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
瓦爾變形者
人形
Vaal Formshifter
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
生命
150%
Energy Shield From Life
10%
+20%
閃避
+35%
抗性
傷害
150%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalShapeshifter
Metadata
VaalShapeshifterJaguarForm
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
// actor = "Metadata/Monsters/VaalMonsters/Living/VaalShapeshifter.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterAggroAudio.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalShapeshifterJaguarForm"] = {
name = "Vaal Formshifter",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
},
modList = {
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.