Spectre | Y |
---|---|
Area | ジッグラトの避難所, アゴラット, アゴラット |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, キャスター, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Packs |
ライフ
200%
Energy Shield From Life
20%
回避力
+15%
耐性




Damage
200%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 12
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
VaalBloodPriest
Metadata
VaalBloodPriestMale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
10,421
アーマー
2,023
回避力
506
エナジーシールド
2,605
Damage
425
スペルダメージ
425
命中力
1,974
アタックタイム
1.5
経験値
43,014
Minion Life
10,051
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 340–510
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalBloodPriestExsanguinate
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, UsableWhileMoving
イグザングイネイト
クリティカルヒット率: 5%
キャストタイム: 2.2 秒
自らの血を連鎖する血の蔓として前方の円錐状エリアに飛ばす。蔓によりヒットを受けた敵は物理ダメージを受け、物理継続ダメージを与えるデバフを付与される。
174.5から261.8の物理ダメージを与える
毎秒242.4の基礎物理ダメージを与える
1回連鎖する
スペルダメージのモッドはデバフの継続ダメージにも適用される
効果半径 -8
最大2の対象に血の蔓を放つ
デバフの持続時間は1秒
spell maximum action distance +% [-40]

VaalBloodPriestDetonateDead
Area, Damage, Triggerable
418.9から628.3の物理ダメージを与える
物理ダメージの25%を火ダメージに変換する
base skill effect duration [2000]
is area damage [1]
upheaval number of spikes [4]
MPSVaalBloodPriestProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
209.4から314.2の物理ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]

EGBloodPriestSacrifice
Triggerable
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
action attack or cast time uses animation length [1]
CGEBloodPriestBoilingBlood
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒290.9の基礎物理ダメージを与える
active skill area of effect radius +% final [-25]
base skill effect duration [3000]
ground blood art variation [1003]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriest/volatile_dead/volatiledead_fireorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestMale"] = { name = "Blood Priest", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "MPSVaalBloodPriestProj", "CGEBloodPriestBoilingBlood", "EASBloodPriestSummonElemental", "EGBloodPriestSacrifice", "VaalBloodPriestExsanguinate", "VaalBloodPriestDetonateDead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalBloodPriestProj"] = { name = "MPSVaalBloodPriestProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodPriestBoilingBlood"] = { name = "CGEBloodPriestBoilingBlood", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 3000, 1003, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestSummonElemental"] = { name = "EASBloodPriestSummonElemental", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBloodPriestSacrifice"] = { name = "EGBloodPriestSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestExsanguinate"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "exsanguinate", castTime = 2.2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestDetonateDead"] = { name = "VaalBloodPriestDetonateDead", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.