複製體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
MarauderClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
RangerClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
WitchClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
DuelistClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
TemplarClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
ShadowClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, red_blood |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
MarauderFourClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderFourClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, red_blood |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
RangerFourClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerFourClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, red_blood |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
WitchFourClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchFourClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, red_blood |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
DuelistFourClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistFourClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, red_blood |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
TemplarFourClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarFourClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, red_blood |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
ShadowFourClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowFourClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
MarauderFourCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderFourCloneImmobile"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
RangerFourCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerFourCloneImmobile"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
複製之體
+10 最大能量護盾
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
WitchFourCloneImmobile_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
0.83
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 233
[Critical|暴擊]率: 5%
Attack Time: 0.83 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchFourCloneImmobile_"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |