複製體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
MarauderClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
defences_are_zero = 1
hide_mini_life_bar = 1
enable_weapon_sets = true
base_number_of_weapon_sets = 2
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death =
"
RemoveCollidability();
If( VariableExists( on_death_delete_delay ), ()
{
Delay( this.on_death_delete_delay,
{
Delete();
} );
}, ()
{
Delete();
} );
"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | Marauder |
複製體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
RangerClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
defences_are_zero = 1
hide_mini_life_bar = 1
enable_weapon_sets = true
base_number_of_weapon_sets = 2
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death =
"
RemoveCollidability();
If( VariableExists( on_death_delete_delay ), ()
{
Delay( this.on_death_delete_delay,
{
Delete();
} );
}, ()
{
Delete();
} );
"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/RangerClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | Ranger |
複製體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
WitchClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
defences_are_zero = 1
hide_mini_life_bar = 1
enable_weapon_sets = true
base_number_of_weapon_sets = 2
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death =
"
RemoveCollidability();
If( VariableExists( on_death_delete_delay ), ()
{
Delay( this.on_death_delete_delay,
{
Delete();
} );
}, ()
{
Delete();
} );
"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/WitchClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | Witch |
複製體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
DuelistClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
defences_are_zero = 1
hide_mini_life_bar = 1
enable_weapon_sets = true
base_number_of_weapon_sets = 2
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death =
"
RemoveCollidability();
If( VariableExists( on_death_delete_delay ), ()
{
Delay( this.on_death_delete_delay,
{
Delete();
} );
}, ()
{
Delete();
} );
"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/DuelistClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | StrDex |
複製體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
TemplarClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
defences_are_zero = 1
hide_mini_life_bar = 1
enable_weapon_sets = true
base_number_of_weapon_sets = 2
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death =
"
RemoveCollidability();
If( VariableExists( on_death_delete_delay ), ()
{
Delay( this.on_death_delete_delay,
{
Delete();
} );
}, ()
{
Delete();
} );
"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/TemplarClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | Templar |
複製體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
ShadowClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
defences_are_zero = 1
hide_mini_life_bar = 1
enable_weapon_sets = true
base_number_of_weapon_sets = 2
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death =
"
RemoveCollidability();
If( VariableExists( on_death_delete_delay ), ()
{
Delay( this.on_death_delete_delay,
{
Delete();
} );
}, ()
{
Delete();
} );
"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/ShadowClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | Shadow |
複製之體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
MarauderFourCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233
暴擊率: 5%
攻擊時間: 0.83 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Clone/Clone"
Positioned
{
ignore_being_pushed = true
}
BaseEvents
{
on_construction_complete = "this.on_death_delete_delay = 0.25;"
}
Stats
{
cannot_be_knocked_back = 1
base_cannot_be_stunned = 1
uses_no_mana = 1
}
Pathfinding
{
immobile = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderFourCloneImmobile"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.uses_no_mana | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.ignore_being_pushed | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | this.on_death_delete_delay = 0.25; |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| Pathfinding.immobile | true |
| PlayerClass.class | StrFour |
複製之體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
RangerFourCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233
暴擊率: 5%
攻擊時間: 0.83 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Clone/Clone"
Positioned
{
ignore_being_pushed = true
}
BaseEvents
{
on_construction_complete = "this.on_death_delete_delay = 0.25;"
}
Stats
{
cannot_be_knocked_back = 1
base_cannot_be_stunned = 1
uses_no_mana = 1
}
Pathfinding
{
immobile = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/RangerFourCloneImmobile"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.uses_no_mana | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.ignore_being_pushed | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | this.on_death_delete_delay = 0.25; |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| Pathfinding.immobile | true |
| PlayerClass.class | DexFour |
複製之體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
WitchFourCloneImmobile_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233
暴擊率: 5%
攻擊時間: 0.83 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Clone/Clone"
Positioned
{
ignore_being_pushed = true
}
BaseEvents
{
on_construction_complete = "this.on_death_delete_delay = 0.25;"
}
Stats
{
cannot_be_knocked_back = 1
base_cannot_be_stunned = 1
uses_no_mana = 1
}
Pathfinding
{
immobile = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/WitchFourCloneImmobile_"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
複製之體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
DuelistFourCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233
暴擊率: 5%
攻擊時間: 0.83 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Clone/Clone"
Positioned
{
ignore_being_pushed = true
}
BaseEvents
{
on_construction_complete = "this.on_death_delete_delay = 0.25;"
}
Stats
{
cannot_be_knocked_back = 1
base_cannot_be_stunned = 1
uses_no_mana = 1
}
Pathfinding
{
immobile = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/DuelistFourCloneImmobile"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.uses_no_mana | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.ignore_being_pushed | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | this.on_death_delete_delay = 0.25; |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| Pathfinding.immobile | true |
| PlayerClass.class | StrDexFour |
複製之體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
TemplarFourCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233
暴擊率: 5%
攻擊時間: 0.83 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Clone/Clone"
Positioned
{
ignore_being_pushed = true
}
BaseEvents
{
on_construction_complete = "this.on_death_delete_delay = 0.25;"
}
Stats
{
cannot_be_knocked_back = 1
base_cannot_be_stunned = 1
uses_no_mana = 1
}
Pathfinding
{
immobile = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/TemplarFourCloneImmobile"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.uses_no_mana | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.ignore_being_pushed | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | this.on_death_delete_delay = 0.25; |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| Pathfinding.immobile | true |
| PlayerClass.class | StrIntFour |
複製之體
創造物+10 最大能量護盾
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
ShadowFourCloneImmobile_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233
暴擊率: 5%
攻擊時間: 0.83 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Clone/Clone"
Positioned
{
ignore_being_pushed = true
}
BaseEvents
{
on_construction_complete = "this.on_death_delete_delay = 0.25;"
}
Stats
{
cannot_be_knocked_back = 1
base_cannot_be_stunned = 1
uses_no_mana = 1
}
Pathfinding
{
immobile = true
}Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/ShadowFourCloneImmobile_"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.defences_are_zero | 1 |
| Stats.hide_mini_life_bar | 1 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 2 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.uses_no_mana | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.ignore_being_pushed | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | this.on_death_delete_delay = 0.25; |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Life.corpse_usable | false |
| Life.on_death = | |
| Life." | , |
| Life.RemoveCollidability(); | |
| Life.If( VariableExists( on_death_delete_delay ), () | |
| Life.Delay( this.on_death_delete_delay, | |
| Life.Delete(); | , |
| Life.} ); | , |
| Life.}, () | |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| Pathfinding.immobile | true |
| PlayerClass.class | DexIntFour |
複製體
創造物
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
MarauderReplicateClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Pathfinding
{
immobile = false
}
Stats
{
uses_no_mana = 1
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
set_base_cannot_be_damaged = 1
set_cannot_gain_charges = 1
set_object_cannot_taunt_enemies = 1
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
hide_mini_life_bar = true
}
Targetable
{
targetable = false
no_highlight = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/MarauderReplicateClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.uses_no_mana | 1 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.cannot_gain_charges | 1 |
| Stats.object_cannot_taunt_enemies | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Pathfinding.immobile | false |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| PlayerClass.class | Marauder |
複製體
創造物
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
RangerReplicateClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Pathfinding
{
immobile = false
}
Stats
{
uses_no_mana = 1
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
set_base_cannot_be_damaged = 1
set_cannot_gain_charges = 1
set_object_cannot_taunt_enemies = 1
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
hide_mini_life_bar = true
}
Targetable
{
targetable = false
no_highlight = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/RangerReplicateClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.uses_no_mana | 1 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.cannot_gain_charges | 1 |
| Stats.object_cannot_taunt_enemies | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Pathfinding.immobile | false |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| PlayerClass.class | Ranger |
複製體
創造物
Clone
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
抗性
傷害
100%
命中
340%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0.83 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
Clone
Metadata
WitchReplicateClone
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Pathfinding
{
immobile = false
}
Stats
{
uses_no_mana = 1
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
set_base_cannot_be_damaged = 1
set_cannot_gain_charges = 1
set_object_cannot_taunt_enemies = 1
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
PlayerClass
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
hide_mini_life_bar = true
}
Targetable
{
targetable = false
no_highlight = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/WitchReplicateClone"] = {
name = "Clone",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.uses_no_mana | 1 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.cannot_gain_charges | 1 |
| Stats.object_cannot_taunt_enemies | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false, false |
| Pathfinding.immobile | false |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| PlayerClass.class | Witch |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.