Clon
Constructo
+10 al escudo de energía máximo
Clone
SpectreN
Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Vida
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
340%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
MarauderClone
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
}

Pathfinding
{
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	defences_are_zero = 1
	hide_mini_life_bar = 1
	enable_weapon_sets = true
	base_number_of_weapon_sets = 2
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false

	on_death = 
	"
		RemoveCollidability();
		If( VariableExists( on_death_delete_delay ), ()
		{
			Delay( this.on_death_delete_delay,
			{
				Delete();
			} );
		}, ()
		{
			Delete();
		} );
	"
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

MinimapIcon
{
	imitate_player = true
	icon = 1
}

PlayerClass
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
    name = "Clone",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
+10 al escudo de energía máximo
IdMirrorArrowEnergyShield
FamilyMirrorArrowEnergyShield
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    RangerClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/RangerClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    WitchClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/WitchClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    DuelistClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/DuelistClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    TemplarClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/TemplarClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    ShadowClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/ShadowClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    MarauderFourCloneImmobile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    2,413
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/MarauderFourCloneImmobile"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    RangerFourCloneImmobile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    2,413
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/RangerFourCloneImmobile"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    WitchFourCloneImmobile_
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    2,413
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/WitchFourCloneImmobile_"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    DuelistFourCloneImmobile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    2,413
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/DuelistFourCloneImmobile"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    TemplarFourCloneImmobile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    2,413
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/TemplarFourCloneImmobile"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    ShadowFourCloneImmobile_
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    2,413
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/ShadowFourCloneImmobile_"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    Constructo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    MarauderReplicateClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = false
    }
    
    Stats
    {
    	uses_no_mana = 1
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	set_base_cannot_be_damaged = 1
    	set_cannot_gain_charges = 1
    	set_object_cannot_taunt_enemies = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    PlayerClass
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	targetable = false
    	no_highlight = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mirage/MarauderReplicateClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    Clon
    Constructo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    RangerReplicateClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = false
    }
    
    Stats
    {
    	uses_no_mana = 1
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	set_base_cannot_be_damaged = 1
    	set_cannot_gain_charges = 1
    	set_object_cannot_taunt_enemies = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    PlayerClass
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	targetable = false
    	no_highlight = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mirage/RangerReplicateClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    Clon
    Constructo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    WitchReplicateClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = false
    }
    
    Stats
    {
    	uses_no_mana = 1
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	set_base_cannot_be_damaged = 1
    	set_cannot_gain_charges = 1
    	set_object_cannot_taunt_enemies = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    PlayerClass
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	targetable = false
    	no_highlight = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mirage/WitchReplicateClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
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