Clon
+10 al escudo de energía máximo
Clone
SpectreN
Tags1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Vida
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
340%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
MarauderClone
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
}

Pathfinding
{
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	defences_are_zero = 1
	hide_mini_life_bar = 1
	enable_weapon_sets = true
	base_number_of_weapon_sets = 2
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false

	on_death = 
	"
		RemoveCollidability();
		If( VariableExists( on_death_delete_delay ), ()
		{
			Delay( this.on_death_delete_delay,
			{
				Delete();
			} );
		}, ()
		{
			Delete();
		} );
	"
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

MinimapIcon
{
	imitate_player = true
	icon = 1
}

PlayerClass
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
    name = "Clone",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
+10 al escudo de energía máximo
IdMirrorArrowEnergyShield
FamilyMirrorArrowEnergyShield
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    RangerClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/RangerClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    WitchClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/WitchClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    DuelistClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/DuelistClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    TemplarClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/TemplarClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    ShadowClone
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/ShadowClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
        },
        modList = {
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, red_blood
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    MarauderFourClone
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/MarauderFourClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, red_blood
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    RangerFourClone
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/RangerFourClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, red_blood
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    WitchFourClone
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/WitchFourClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, red_blood
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    DuelistFourClone
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/DuelistFourClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, red_blood
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    TemplarFourClone
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/TemplarFourClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, red_blood
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    ShadowFourClone
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	defences_are_zero = 1
    	hide_mini_life_bar = 1
    	enable_weapon_sets = true
    	base_number_of_weapon_sets = 2
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = 
    	"
    		RemoveCollidability();
    		If( VariableExists( on_death_delete_delay ), ()
    		{
    			Delay( this.on_death_delete_delay,
    			{
    				Delete();
    			} );
    		}, ()
    		{
    			Delete();
    		} );
    	"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/ShadowFourClone"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    MarauderFourCloneImmobile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/MarauderFourCloneImmobile"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    RangerFourCloneImmobile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/RangerFourCloneImmobile"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Clon
    +10 al escudo de energía máximo
    Clone
    SpectreN
    Tags1HSword_onhit_audio, fast_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    340%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0.83 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    WitchFourCloneImmobile_
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    4,796
    Tiempo de ataque
    0.83
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 233
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.83 seg
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    Positioned
    {
    	ignore_being_pushed = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "this.on_death_delete_delay = 0.25;"
    }
    
    Stats
    {
    	action_speed_-% = 100
    	cannot_be_knocked_back = 1
    	base_cannot_be_stunned = 1
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Clone/Clone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/WitchFourCloneImmobile_"] = {
        name = "Clone",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 al escudo de energía máximo
    IdMirrorArrowEnergyShield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Edit

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