Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
MarauderClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
RangerClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
WitchClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
DuelistClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
TemplarClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
ShadowClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 defences_are_zero = 1 hide_mini_life_bar = 1 enable_weapon_sets = true base_number_of_weapon_sets = 2 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = " RemoveCollidability(); If( VariableExists( on_death_delete_delay ), () { Delay( this.on_death_delete_delay, { Delete(); } ); }, () { Delete(); } ); " } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
MarauderFourCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
233
Dano Mágico
233
Precisão
4,796
Tempo de Ataque
0.83
Experiência
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 233
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderFourCloneImmobile"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
RangerFourCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
233
Dano Mágico
233
Precisão
4,796
Tempo de Ataque
0.83
Experiência
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 233
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerFourCloneImmobile"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
WitchFourCloneImmobile_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
233
Dano Mágico
233
Precisão
4,796
Tempo de Ataque
0.83
Experiência
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 233
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchFourCloneImmobile_"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
DuelistFourCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
233
Dano Mágico
233
Precisão
4,796
Tempo de Ataque
0.83
Experiência
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 233
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistFourCloneImmobile"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
TemplarFourCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
233
Dano Mágico
233
Precisão
4,796
Tempo de Ataque
0.83
Experiência
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 233
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarFourCloneImmobile"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
+10 de Escudo de Energia máximo
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
ShadowFourCloneImmobile_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
233
Dano Mágico
233
Precisão
4,796
Tempo de Ataque
0.83
Experiência
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 233
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Positioned { ignore_being_pushed = true } BaseEvents { on_construction_complete = "this.on_death_delete_delay = 0.25;" } Stats { action_speed_-% = 100 cannot_be_knocked_back = 1 base_cannot_be_stunned = 1 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowFourCloneImmobile_"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de Escudo de Energia máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
MarauderReplicateClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = false } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/MarauderReplicateClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
RangerReplicateClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = false } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/RangerReplicateClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
Clone
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Resistência




Damage
100%
Precisão
340%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 6
Tempo de Ataque
0.83 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Clone
Metadata
WitchReplicateClone
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = false } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/WitchReplicateClone"] = { name = "Clone", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.