擊殺死亡之謠.黛莫拉
Spectre | N |
---|---|
Area | 吟謠洞窟, 裂口, 頭目狩獵區域 2 |
Tags | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
生命
288%
Energy Shield From Life
20%
抗性




傷害
283%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
7 ~ 29
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
160%
Type
SirenBoss
Metadata
SirenBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
15,006
2,023
663
3,751
傷害
601
法術傷害
601
命中
2,214
攻擊時間
1.5
經驗值
53,768
召喚物生命
14,474
Minion Energy Shield
3,618
召喚物傷害
2,346
召喚物護甲
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 481–721
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SirenBossWaterSpout
冷卻時間: 26 秒
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [40]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-50]
EASSirenBossWaveSmash
冷卻時間: 21 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-38]
GTSirenBossGeysers
可觸發
action attack or cast time uses animation length [1]
spell maximum action distance +% [-33]
EASSirenBossJumpSlash
action attack or cast time uses animation length [1]
CGESirenBossGeyser
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 3.532 秒
每秒造成 436.3 基礎冰冷傷害
active skill area of effect radius +% final [-58]
base skill effect duration [15000]
ground maelstrom art variation [1003]
SirenBossShapeshiftIn
可觸發
base skill effect duration [2000]
SirenBossShapeshiftOut
可觸發
base skill effect duration [2000]
EASSirenBossGeyserChase
冷卻時間: 19 秒
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
spell maximum action distance +% [-45]
GSSirenArenaEmergeStalagmiteBreakInwardEG
可觸發, 法術, 傷害
施放時間: 1 秒
GSSirenArenaEmergeStalagmiteBreakOutwardEG
可觸發, 法術, 傷害
施放時間: 1 秒
GSSirenArenaEmergeStalagmiteBreakInwardBossDiveEG
可觸發, 法術, 傷害
施放時間: 1 秒
GSSirenWaterJetCloseRangeImpact
可觸發, 法術, 傷害
施放時間: 1 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { leveled_starting_effects = "ChangeToStance1" leveled_starting_effects = "DoLiterallyNothing" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Functions { projectilify = " If( arg1, (){ OverrideBaseHullType( projectile ); }, (){ ResetBaseHullType(); } ); " } StateMachine { define_shared_state = " players; ugliness = 0; lighting = 3; jelly_time; delete_area_audio; audio_parameter_enabled; dead; " } TriggerableBlockage { start_blocked = false } Positioned { object_size = 3 blocking = true collision_hull_type = "walk" } ControlZone {} Life { on_death = "KillGroundEffectsOfType( Vortex, 1003, 1, 150 );" } Stats { /* how_stunning = 75 */ set_base_heavy_stun_duration_ms = 5430 } Preload { // For basilisk gaze buff preload_skill_art_variation = "stone_gaze:1" preload_object = "Metadata/Monsters/SirenMonster/objects/JellyEmerge" preload_object = "Metadata/Monsters/SirenMonster/objects/SirenMirror" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" GlobalAudioParamEvents { life_percent_param = "AdraphemeLifePercentage" life_percent_is_boolean = true player_in_range_param = "AdraphemeInRange" range = 200 } Render { use_ao_lights = true } ControlZone { condition = "local_player" radius = 0 required_quest_flag = "Act4BossDefeatedBoatReturnShow" on_enter = "ShowNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn', 0 );" on_exit = "HideNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn' );" } StateMachine { on_or_create_state_dead_1 = "SetControlZoneRadius( 200 );" on_or_create_state_audio_parameter_enabled_1 = "SetRangeCheckingForGlobalAudioParams( true );" on_or_create_state_audio_parameter_enabled_0 = "SetRangeCheckingForGlobalAudioParams( false );" on_state_jelly_time_1 = " this.jelly_emerge = SpawnObject( 'Metadata/Monsters/SirenMonster/objects/JellyEmerge', P, match_parent_height:true ); jelly_emerge.PlayAnimation( petrification_start_01 ); jelly_emerge.QueueAnimation( petrification_loop_01 ); " create_state_jelly_time_1 = " this.jelly_emerge = SpawnObject( 'Metadata/Monsters/SirenMonster/objects/JellyEmerge', P, match_parent_height:true ); jelly_emerge.PlayAnimation( petrification_loop_01 ); " on_state_jelly_time_2 = " jelly_emerge.PlayAnimation( petrification_end_01 ); " on_or_create_state_ugliness_0 = " HideMeshSegments( SirenMonsterA|blend|blendShape, SirenMonsterA|doublesided|doublesidedShape, SirenMonsterA|opaque|opaqueShape ); ShowMeshSegments( SirenMonsterB|blend|blendShape, SirenMonsterB|doublesided|doublesidedShape, SirenMonsterB|opaque|opaqueShape ); " on_or_create_state_ugliness_1 = " HideMeshSegments( SirenMonsterB|blend|blendShape, SirenMonsterB|doublesided|doublesidedShape, SirenMonsterB|opaque|opaqueShape ); ShowMeshSegments( SirenMonsterA|blend|blendShape, SirenMonsterA|doublesided|doublesidedShape, SirenMonsterA|opaque|opaqueShape ); " on_or_create_state_ugliness_2 = " ShowMeshSegments( SirenMonsterA|blend|blendShape, SirenMonsterA|doublesided|doublesidedShape, SirenMonsterA|opaque|opaqueShape ); ShowMeshSegments( SirenMonsterB|blend|blendShape, SirenMonsterB|doublesided|doublesidedShape, SirenMonsterB|opaque|opaqueShape ); " on_state_lighting_0 = "SetLightState( fish, 1.0 );" on_state_lighting_1 = "SetLightState( pretty, 1.0 );" on_state_lighting_2 = "SetLightState( off, 2.5 );" on_state_lighting_3 = "SetLightState( prettyemerge, 0.5 );" on_state_lighting_5 = "SetLightState( prettyemerge, 1.5 );" create_state_lighting_0 = " Delay( 0.01, { SetLightState( fish ); } ); " create_state_lighting_1 = " Delay( 0.01, { SetLightState( pretty ); } ); " create_state_lighting_2 = " Delay( 0.01, { SetLightState( off ); } ); " create_state_lighting_3 = " Delay( 0.01, { SetLightState( prettyemerge ); } ); " create_state_lighting_5 = " Delay( 0.01, { SetLightState( off ); } ); " //this stops the area audio and also set the audio enviroment override. on_or_create_state_delete_area_audio_1 = " ForEachInRangeOfType( 20, 'Metadata/Terrain/Tools/AudioTools/G4_3_2/SirenSingingCaveAudio', (){ Delete(); } ); " } Functions { song_on = "SetGlobalAudioParam( AdraphemePetrification, 1 );" song_off = "SetGlobalAudioParam( AdraphemePetrification, 0 );" } Life { on_death = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Siren/epk/death_bwd_01/stonefied.epk' ); DetachAllContainingText( HairBPretty ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Siren/epk/death_bwd_01/stonefied_idle.epk' );" } Preload { preload_environment = "G4_3_2_boss" preload_environment = "G4_3_2_boss_song" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SirenMonster/SirenBoss"] = { name = "Diamora, Song of Death", life = 2.88, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.83, damageSpread = 0.2, attackTime = 1.5, attackRange = 29, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "CGESirenBossGeyser", "GSSirenBossWaterJet", "GSSirenArenaEmergeStalagmiteBreakInwardEG", "GSSirenArenaEmergeStalagmiteBreakOutwardEG", "GSSirenArenaEmergeStalagmiteBreakInwardBossDiveEG", "GSSirenWaterJetCloseRangeImpact", "GSSirenBossGeyserBurstDmg", "EASSirenBossWaveSmash", "EASSirenBossJumpSlash", "EASSirenBossGeyserChase", "GTSirenBossGeysers", "EDSSirenBossScreech", "EDSSirenBossDoubleWaveSmash", "EDSSirenBossTripleWaveSmash", "SirenBossWaterSpout", "SirenBossShapeshiftIn", "SirenBossShapeshiftOut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGESirenBossGeyser"] = { name = "CGESirenBossGeyser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.532, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1003, -58, 15000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenBossWaterJet"] = { name = "GSSirenBossWaterJet", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenArenaEmergeStalagmiteBreakInwardEG"] = { name = "GSSirenArenaEmergeStalagmiteBreakInwardEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenArenaEmergeStalagmiteBreakOutwardEG"] = { name = "GSSirenArenaEmergeStalagmiteBreakOutwardEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenArenaEmergeStalagmiteBreakInwardBossDiveEG"] = { name = "GSSirenArenaEmergeStalagmiteBreakInwardBossDiveEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenWaterJetCloseRangeImpact"] = { name = "GSSirenWaterJetCloseRangeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenBossGeyserBurstDmg"] = { name = "GSSirenBossGeyserBurstDmg", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 85, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSirenBossWaveSmash"] = { name = "EASSirenBossWaveSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-38, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSirenBossJumpSlash"] = { name = "EASSirenBossJumpSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSirenBossGeyserChase"] = { name = "EASSirenBossGeyserChase", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSirenBossGeysers"] = { name = "GTSirenBossGeysers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSirenBossScreech"] = { name = "EDSSirenBossScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSirenBossDoubleWaveSmash"] = { name = "EDSSirenBossDoubleWaveSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSirenBossTripleWaveSmash"] = { name = "EDSSirenBossTripleWaveSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SirenBossWaterSpout"] = { name = "SirenBossWaterSpout", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "spell_maximum_action_distance_+%", "non_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, -50, 80, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SirenBossShapeshiftIn"] = { name = "SirenBossShapeshiftIn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SirenBossShapeshiftOut"] = { name = "SirenBossShapeshiftOut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
StateMachine./* | , |
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
StateMachine.0: Life bar is hidden | |
StateMachine.1: Life bar is visible, will hide on death | |
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
StateMachine.0: Life bar behaves as normal | |
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
StateMachine.0: Make aggro and remove hidden monster buff | |
StateMachine.1: Unaggro and add hidden monster buff | |
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
StateMachine.0: Light off, handles the fade out | |
StateMachine.1: Light on, handles the fade in | |
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
StateMachine.0: no intro sequence | |
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
StateMachine.0: no zoom | |
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
StateMachine.0: no pan | |
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
StateMachine.0: use self as zoom/pan origin | |
StateMachine.1: use a new object as the zoom/pan origin | |
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
StateMachine.0: disable telepad, but only if a telepad index has been set | |
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
StateMachine.0: Arena Boss | |
StateMachine.1: Roaming Boss | |
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
StateMachine.Currently supports up to three different bosses, but its easy to add more | |
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
StateMachine.0: default behaviour, arena sector is removed on boss death | |
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
StateMachine.0: default behaviour, death will be played at regular speed | |
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
StateMachine.0: currently not part of a multi boss fight | |
StateMachine.1: was part of a multi boss fight at some point | |
StateMachine.*/ | , |
StateMachine.define_shared_state = | , |
StateMachine." | , , , |
StateMachine.boss_life_bar; | |
StateMachine.hidden; | |
StateMachine.light; | |
StateMachine.introsequence; | |
StateMachine.disable_life_bar; | |
StateMachine.intro_zoom; | |
StateMachine.intro_pan; | |
StateMachine.use_offset_camera_controller; | |
StateMachine.door_type; | |
StateMachine.roaming; | |
StateMachine.first_aggro; | |
StateMachine.room_marker; | |
StateMachine.arena_sector_id | 1; |
StateMachine.use_custom_sector_removal_handling; | |
StateMachine.quick_death_enabled; | |
StateMachine.quick_death; | |
StateMachine.am_final_boss_in_fight | 1; |
StateMachine.part_of_multiple_boss_fight; | |
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
StateMachine.0: Boss is alive | |
StateMachine.1: Boss is dead | |
StateMachine.2: Boss is dead and corpse is hidden | |
StateMachine.define_shared_checkpoint_state | dead |
StateMachine.players; | |
StateMachine.ugliness | 0; |
StateMachine.lighting | 3; |
StateMachine.jelly_time; | |
StateMachine.delete_area_audio; | |
StateMachine.audio_parameter_enabled; | |
StateMachine.dead; | |
Actor.slow_animations_go_to_idle | false |
Actor.leveled_starting_effects | CTS1BossFightStart, ChangeToStance1, DoLiterallyNothing |
Actor.basic_action | ChangeToStance3, ChangeToStance4 |
Stats.corpse_cannot_be_destroyed | 1 |
Stats.base_heavy_stun_duration_ms | 5430 |
Stats.additional_life_scaling_index | 6 |
Stats./* how_stunning | 75 */ |
Life.corpse_usable | false |
Life.on_death | KillGroundEffectsOfType( Vortex, 1003, 1, 150 ); |
Monster.is_boss | true |
Functions.projectilify = | |
Functions." | , |
Functions.If( arg1, (){ OverrideBaseHullType( projectile ); }, (){ ResetBaseHullType(); } ); | |
TriggerableBlockage.start_blocked | false |
Positioned.object_size | 3 |
Positioned.blocking | true |
Positioned.collision_hull_type | walk |
Preload.preload_skill_art_variation | stone_gaze:1 |
Preload.preload_object | Metadata/Monsters/SirenMonster/objects/JellyEmerge, Metadata/Monsters/SirenMonster/objects/SirenMirror |
擊殺死亡之謠.黛莫拉



monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Diamora, Song of Death
Spectre | N |
---|---|
Tags | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
生命
288%
Energy Shield From Life
20%
抗性




傷害
283%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
7 ~ 29
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
160%
Type
SirenBoss
Metadata
SirenBossPretty
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { leveled_starting_effects = "ChangeToStance1" leveled_starting_effects = "DoLiterallyNothing" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Functions { projectilify = " If( arg1, (){ OverrideBaseHullType( projectile ); }, (){ ResetBaseHullType(); } ); " } StateMachine { define_shared_state = " players; ugliness = 0; lighting = 3; jelly_time; delete_area_audio; audio_parameter_enabled; dead; " } TriggerableBlockage { start_blocked = false } Positioned { object_size = 3 blocking = true collision_hull_type = "walk" } ControlZone {} Life { on_death = "KillGroundEffectsOfType( Vortex, 1003, 1, 150 );" } Stats { /* how_stunning = 75 */ set_base_heavy_stun_duration_ms = 5430 } Preload { // For basilisk gaze buff preload_skill_art_variation = "stone_gaze:1" preload_object = "Metadata/Monsters/SirenMonster/objects/JellyEmerge" preload_object = "Metadata/Monsters/SirenMonster/objects/SirenMirror" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" GlobalAudioParamEvents { life_percent_param = "AdraphemeLifePercentage" life_percent_is_boolean = true player_in_range_param = "AdraphemeInRange" range = 200 } Render { use_ao_lights = true } ControlZone { condition = "local_player" radius = 0 required_quest_flag = "Act4BossDefeatedBoatReturnShow" on_enter = "ShowNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn', 0 );" on_exit = "HideNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn' );" } StateMachine { on_or_create_state_dead_1 = "SetControlZoneRadius( 200 );" on_or_create_state_audio_parameter_enabled_1 = "SetRangeCheckingForGlobalAudioParams( true );" on_or_create_state_audio_parameter_enabled_0 = "SetRangeCheckingForGlobalAudioParams( false );" on_state_jelly_time_1 = " this.jelly_emerge = SpawnObject( 'Metadata/Monsters/SirenMonster/objects/JellyEmerge', P, match_parent_height:true ); jelly_emerge.PlayAnimation( petrification_start_01 ); jelly_emerge.QueueAnimation( petrification_loop_01 ); " create_state_jelly_time_1 = " this.jelly_emerge = SpawnObject( 'Metadata/Monsters/SirenMonster/objects/JellyEmerge', P, match_parent_height:true ); jelly_emerge.PlayAnimation( petrification_loop_01 ); " on_state_jelly_time_2 = " jelly_emerge.PlayAnimation( petrification_end_01 ); " on_or_create_state_ugliness_0 = " HideMeshSegments( SirenMonsterA|blend|blendShape, SirenMonsterA|doublesided|doublesidedShape, SirenMonsterA|opaque|opaqueShape ); ShowMeshSegments( SirenMonsterB|blend|blendShape, SirenMonsterB|doublesided|doublesidedShape, SirenMonsterB|opaque|opaqueShape ); " on_or_create_state_ugliness_1 = " HideMeshSegments( SirenMonsterB|blend|blendShape, SirenMonsterB|doublesided|doublesidedShape, SirenMonsterB|opaque|opaqueShape ); ShowMeshSegments( SirenMonsterA|blend|blendShape, SirenMonsterA|doublesided|doublesidedShape, SirenMonsterA|opaque|opaqueShape ); " on_or_create_state_ugliness_2 = " ShowMeshSegments( SirenMonsterA|blend|blendShape, SirenMonsterA|doublesided|doublesidedShape, SirenMonsterA|opaque|opaqueShape ); ShowMeshSegments( SirenMonsterB|blend|blendShape, SirenMonsterB|doublesided|doublesidedShape, SirenMonsterB|opaque|opaqueShape ); " on_state_lighting_0 = "SetLightState( fish, 1.0 );" on_state_lighting_1 = "SetLightState( pretty, 1.0 );" on_state_lighting_2 = "SetLightState( off, 2.5 );" on_state_lighting_3 = "SetLightState( prettyemerge, 0.5 );" on_state_lighting_5 = "SetLightState( prettyemerge, 1.5 );" create_state_lighting_0 = " Delay( 0.01, { SetLightState( fish ); } ); " create_state_lighting_1 = " Delay( 0.01, { SetLightState( pretty ); } ); " create_state_lighting_2 = " Delay( 0.01, { SetLightState( off ); } ); " create_state_lighting_3 = " Delay( 0.01, { SetLightState( prettyemerge ); } ); " create_state_lighting_5 = " Delay( 0.01, { SetLightState( off ); } ); " //this stops the area audio and also set the audio enviroment override. on_or_create_state_delete_area_audio_1 = " ForEachInRangeOfType( 20, 'Metadata/Terrain/Tools/AudioTools/G4_3_2/SirenSingingCaveAudio', (){ Delete(); } ); " } Functions { song_on = "SetGlobalAudioParam( AdraphemePetrification, 1 );" song_off = "SetGlobalAudioParam( AdraphemePetrification, 0 );" } Life { on_death = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Siren/epk/death_bwd_01/stonefied.epk' ); DetachAllContainingText( HairBPretty ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Siren/epk/death_bwd_01/stonefied_idle.epk' );" } Preload { preload_environment = "G4_3_2_boss" preload_environment = "G4_3_2_boss_song" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SirenMonster/SirenBossPretty"] = { name = "Diamora, Song of Death", life = 2.88, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.83, damageSpread = 0.2, attackTime = 1.5, attackRange = 29, accuracy = 1, skillList = { }, modList = { }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.