德魯伊近親
不死族
Druidic Familiar
| Spectre | Y |
|---|---|
| Tags | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
| Packs |
生命
100%
抗性
傷害
130%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
5 ~ 10
攻擊時間
1.065 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
ExpeditionRat
Metadata
ExpeditionRat
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 242–364
暴擊率: 5%
攻擊時間: 1.065 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
Actor
{
on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
}
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/raticate/EPKs/on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/raticate/EPKs/on_death.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/RatMonster/ExpeditionRat"] = {
name = "Druidic Familiar",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.065,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.