德魯伊近親
不死族
Druidic Familiar
SpectreY
Tagsanimal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Packs
  • 出土的骷髏弓手, 出土的冰封埋屍, 德魯伊近親
  • 德魯伊近親, 出土的亡靈
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    130%
    命中
    100%
    暴擊 Chance
    6%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 10
    攻擊時間
    1.065 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    ExpeditionRat
    Metadata
    ExpeditionRat
    等級
    68
    生命
    7,757
    傷害
    303
    法術傷害
    303
    命中
    2,464
    攻擊時間
    1.065
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    1,259
    召喚物護甲
    2,413
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 242–364
    暴擊率: 5%
    攻擊時間: 1.065 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/raticate/EPKs/on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/raticate/EPKs/on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/RatMonster/ExpeditionRat"] = {
        name = "Druidic Familiar",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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