IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Familiar druídico
CategoryUndeadNo muerto
Druidic Familiar
Spectre
Tagsanimal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead
Packs
  • Arquero esquelético exhumado, Portador de hielo exhumado, Familiar druídico
  • Vida
    100%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    130%
    Precisión
    100%
    Attack Distance
    5 ~ 10
    Tiempo de ataque
    1.065 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ExpeditionRat
    Metadata
    ExpeditionRat
    Nivel
    68
    Vida
    8,257
    Damage
    303
    Daño de hechizos
    303
    Precisión
    2,502
    Tiempo de ataque
    1.065
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 242364
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.065 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/RatMonster/ExpeditionRat"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Druidic Familiar",
        life = 1,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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