出土的骷髏弓手
不死族
undead description [1]
Unearthed Skeletal Archer
SpectreY
Tagsallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手
  • 出土的骷髏弓手, 出土的冰封埋屍, 德魯伊近親
  • 出土的骷髏弓手, 出土的冰封埋屍, 出土的殭屍, 出土的亡靈
  • 黑鐮弩兵, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手
  • 秩序看守, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 55
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    ExpeditionSkeletonBasicRanged
    Metadata
    ExpeditionSkeletonBow_
    等級
    68
    生命
    7,757
    傷害
    256
    法術傷害
    256
    命中
    2,464
    攻擊時間
    1.5
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    1,066
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Skeletons/ExpeditionSkeletonBow_"] = {
        name = "Unearthed Skeletal Archer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        weaponType2 = "Quiver",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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