IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Familier druidique
CategoryUndeadMort-vivant
Druidic Familiar
Spectre
Tagsanimal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead
Packs
  • Archer squelette exhumé, Frimas exhumé, Familier druidique
  • Vie
    100%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    130%
    Précision
    100%
    Attack Distance
    5 ~ 10
    Temps d'attaque
    1.065 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    ExpeditionRat
    Metadata
    ExpeditionRat
    Niveau
    68
    Vie
    8,257
    2,413
    Damage
    303
    Dégâts des sorts
    303
    Précision
    2,502
    Temps d'attaque
    1.065
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 242364
    Chances de Touche critique: 5%
    Temps d'attaque: 1.065 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/RatMonster/ExpeditionRat"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Druidic Familiar",
        life = 1,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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