Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
出土的亡靈
CategoryUndead不死族
IconEnemyEvasionStrong
undead description [1]
Unearthed Urchin
Spectre
Area符文陵墓, 神祕避難所, 荒廢哨站, 隱密神廟, 蔓延叢林
Tagsfast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie
Packs
  • 出土的亡靈
  • 出土的亡靈, 出土的魔符術士, 出土的士兵
  • 出土的骷髏弓手, 出土的冰封埋屍, 出土的殭屍, 出土的亡靈
  • 出土的士兵, 出土的亡靈
  • 豔陽騎士, 出土的亡靈
  • 蔓延叢林: 破碎環之德魯伊, 出土的亡靈
  • 隱密神廟: 聖杯牧師, 出土的亡靈
  • 神祕避難所, 符文陵墓: 出土的士兵, 出土的亡靈
  • 荒廢哨站, 符文陵墓: 豔陽騎士, 出土的亡靈
  • 生命
    65%
    閃避
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    72%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    1.335 Second
    Damage Spread
    ±20%
    經驗值
    65%
    Model Size
    100%
    Type
    ExpeditionUrchin
    Metadata
    ExpeditionUrchin
    Spectre Reservation
    36%
    Companion Reservation
    24%
    等級
    65
    生命
    4,261
    傷害
    153
    法術傷害
    153
    命中
    2,228
    攻擊時間
    1.335
    經驗值
    13,980
    召喚物生命
    4,083
    召喚物傷害
    597
    召喚物護甲
    2,023
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 122183
    暴擊率: 5%
    攻擊時間: 1.335 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    UrchinLeapGeometryAttack
    可觸發, 攻擊, AttackInPlace
    Base Damage: 122183
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.335 秒
    造成20%更少攻擊傷害
    近戰打擊範圍+2.2公尺
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    DTTUrchinKid
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [29]
    spell maximum action distance +% [-62]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Urchin/ExpeditionUrchin"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Urchin",
        life = 0.65,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "DTTUrchinKid",
            "UrchinLeapGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTUrchinKid"] = {
        name = "DTTUrchinKid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {29, -62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinLeapGeometryAttack"] = {
        name = "UrchinLeapGeometryAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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