| Spectre | Y |
|---|---|
| Area | 污垢頂峰, 高地神塔庇護所 |
| Tags | 1HSword_onhit_audio, 法術, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
生命
150%
Energy Shield From Life
20%
抗性
傷害
128%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 9
攻擊時間
1.425 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
CenobiteHighborn
Metadata
CenobiteHighborn
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
9,770
2,023
663
1,954
傷害
272
法術傷害
272
命中
2,228
攻擊時間
1.425
經驗值
32,261
召喚物生命
9,423
Minion Energy Shield
1,885
召喚物傷害
1,061
召喚物護甲
2,023
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 217—326
暴擊率: 5%
攻擊時間: 1.425 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MDHighbornSpore
法術可重複, 可觸發, AttackInPlace
冷卻時間: 1 秒
action attack or cast time uses animation length [1]
WalkEmergeCenobiteSwarm
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2300
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' );
staff.SetLightState( light_on, 0 );
}
on_death =
{
this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' );
staff.SetLightState( light_off, 0.4, 0 );
}
on_spawned_dead =
{
this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' );
staff.SetLightState( light_off, 0.4, 0 );
}
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Cenobite/CenobiteHighborn/CenobiteHighborn"] = {
name = "Foul Sage",
life = 1.5,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.28,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 9,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"MDHighbornSpore",
"WalkEmergeCenobiteSwarm",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDHighbornSpore"] = {
name = "MDHighbornSpore",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeCenobiteSwarm"] = {
name = "WalkEmergeCenobiteSwarm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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