Sábio Imundo
Foul Sage
SpectreY
AreaÁpice da Imundice, O Refúgio Zigurate, Ápice da Imundice
Tags1HSword_onhit_audio, Conjurador, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Packs
  • Ápice da Imundice, Ápice da Imundice: Sábio Imundo, Guerreiro Cabeça-Chata, Corcunda Batedor
  • O Refúgio Zigurate: Sábio Imundo, Anciã Imunda, Corcunda Batedor
  • Vida
    150%
    Energy Shield From Life
    20%
    Resistência
    0 30 0 0
    Damage
    128%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    4 ~ 9
    Tempo de Ataque
    1.425 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    CenobiteHighborn
    Metadata
    CenobiteHighborn
    Nível
    65
    Vida
    7,816
    Armadura
    2,023
    Evasão
    440
    Escudo de Energia
    1,954
    Damage
    272
    Dano Mágico
    272
    Precisão
    1,974
    Tempo de Ataque
    1.425
    Experiência
    32,261
    Minion Life
    7,172
    Minion Energy Shield
    1,793
    Minion Damage
    578
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 217–326
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.425 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MDHighbornSpore
    Multicastable, Triggerable
    Recarga: 1 seg
    action attack or cast time uses animation length [1]
    WalkEmergeCenobiteSwarm
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' );
    		staff.SetLightState( light_on, 0 );
    	}
    
    	on_death =
    	{
    		this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' );
    		staff.SetLightState( light_off, 0.4, 0 );
    	}
    
    	on_spawned_dead =
    	{
    		this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' );
    		staff.SetLightState( light_off, 0.4, 0 );
    	}
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteHighborn/CenobiteHighborn"] = {
        name = "Foul Sage",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.28,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MDHighbornSpore",
            "WalkEmergeCenobiteSwarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHighbornSpore"] = {
        name = "MDHighbornSpore",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm"] = {
        name = "WalkEmergeCenobiteSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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