Sábio Imundo
Foul Sage
Spectre | Y |
---|---|
Area | Ápice da Imundice, O Refúgio Zigurate, Ápice da Imundice |
Tags | 1HSword_onhit_audio, Conjurador, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Vida
150%
Energy Shield From Life
20%
Resistência




Damage
128%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 9
Tempo de Ataque
1.425 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
CenobiteHighborn
Metadata
CenobiteHighborn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
65
Vida
7,816
Armadura
2,023
Evasão
440
Escudo de Energia
1,954
Damage
272
Dano Mágico
272
Precisão
1,974
Tempo de Ataque
1.425
Experiência
32,261
Minion Life
7,172
Minion Energy Shield
1,793
Minion Damage
578
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 217–326
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.425 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDHighbornSpore
Multicastable, Triggerable
Recarga: 1 seg
action attack or cast time uses animation length [1]
WalkEmergeCenobiteSwarm
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_on, 0 ); } on_death = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_off, 0.4, 0 ); } on_spawned_dead = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_off, 0.4, 0 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cenobite/CenobiteHighborn/CenobiteHighborn"] = { name = "Foul Sage", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 9, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "MDHighbornSpore", "WalkEmergeCenobiteSwarm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDHighbornSpore"] = { name = "MDHighbornSpore", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCenobiteSwarm"] = { name = "WalkEmergeCenobiteSwarm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.