Foul Sage
Spectre | Y |
---|---|
Area | Apex of Filth, The Ziggurat Refuge, Apex of Filth |
Tags | 1HSword_onhit_audio, 施法, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
生命
150%
Energy Shield From Life
20%
抗性




伤害
128%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 9
攻击间隔
1.425 Second
Damage Spread
±20%
经验值
150%
Model Size
100%
Type
CenobiteHighborn
Metadata
CenobiteHighborn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
7,816
[护甲]
2,023
闪避值
440
能量护盾
1,954
伤害
272
法术伤害
272
命中
1,974
攻击间隔
1.425
经验值
32,261
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
1,061
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 217–326
暴击几率: 5%
攻击间隔: 1.425 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDHighbornSpore
法术可重复, 可触发
冷却时间: 1 秒
action attack or cast time uses animation length [1]
WalkEmergeCenobiteSwarm
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_on, 0 ); } on_death = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_off, 0.4, 0 ); } on_spawned_dead = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_off, 0.4, 0 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cenobite/CenobiteHighborn/CenobiteHighborn"] = { name = "Foul Sage", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 9, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "MDHighbornSpore", "WalkEmergeCenobiteSwarm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDHighbornSpore"] = { name = "MDHighbornSpore", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCenobiteSwarm"] = { name = "WalkEmergeCenobiteSwarm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.