Foul Sage
Spectre | Y |
---|---|
Area | Apex of Filth, The Ziggurat Refuge, Apex of Filth |
Tags | 1HSword_onhit_audio, caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Life
150%
Energy Shield From Life
20%
Resistance




Damage
128%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 9
Attack Time
1.425 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
CenobiteHighborn
Metadata
CenobiteHighborn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
7,816
Armour
2,023
Evasion Rating
440
Energy Shield
1,954
Damage
272
Spell Damage
272
Accuracy
1,974
Attack Time
1.425
Experience
32,261
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
1,061
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 217–326
Critical Hit Chance: 5%
Attack Time: 1.425 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MDHighbornSpore
Multicastable, Triggerable
Cooldown Time: 1 sec
action attack or cast time uses animation length [1]
WalkEmergeCenobiteSwarm
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_on, 0 ); } on_death = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_off, 0.4, 0 ); } on_spawned_dead = { this.staff = GetAttachedAOByType( 'Metadata/Monsters/Cenobite/CenobiteHighborn/attachments/CenobiteHighbornWeapon02Held.ao' ); staff.SetLightState( light_off, 0.4, 0 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cenobite/CenobiteHighborn/CenobiteHighborn"] = { name = "Foul Sage", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.28, damageSpread = 0.2, attackTime = 1.425, attackRange = 9, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "MDHighbornSpore", "WalkEmergeCenobiteSwarm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDHighbornSpore"] = { name = "MDHighbornSpore", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCenobiteSwarm"] = { name = "WalkEmergeCenobiteSwarm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.