真菌散播者
| Spectre | |
|---|---|
| Area | 纏縛陰林, 灰燼森林, 遺忘墓穴, 高地神塔庇護所 |
| Tags | allows_inc_aoe, 法術, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Packs |
生命
200%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 12
攻擊時間
2.25 Second
Damage Spread
±20%
經驗值
200%
Model Size
125%
Type
FungusZombieCaster
Metadata
FungusZombieFungalmancer
Spectre Reservation
84%
Companion Reservation
42.3%
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 340—510
暴擊率: 5%
攻擊時間: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FungalCascade
法術, 可觸發, AttackInPlace
施放時間: 3 秒
冷卻時間: 6 秒
spell maximum action distance +% [-50]
FungalCascadeSpawn
可觸發, AttackInPlace, 法術
施放時間: 1 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3000
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FungusZombie/FungusZombieFungalmancer"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fungal Proliferator",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"FungalCascade",
"FungalCascadeSpawn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungalCascade"] = {
name = "FungalCascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungalCascadeSpawn"] = {
name = "FungalCascadeSpawn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [-15]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
真菌散播者
不死族stance movement speed +% final [-15]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Fungal Proliferator
| Spectre | |
|---|---|
| Tags | allows_inc_aoe, 法術, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
200%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 12
攻擊時間
2.25 Second
Damage Spread
±20%
經驗值
200%
Model Size
125%
Type
FungusZombieCaster
Metadata
FungusZombieFungalmancerRunemarked
Spectre Reservation
84%
Companion Reservation
42.3%
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 373—559
暴擊率: 5%
攻擊時間: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FungalCascade
法術, 可觸發, AttackInPlace
施放時間: 3 秒
冷卻時間: 6 秒
spell maximum action distance +% [-50]
FungalCascadeSpawn
可觸發, AttackInPlace, 法術
施放時間: 1 秒
GPSFungusZombieRunemarkedBoulder
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
base is projectile [1]
number of projectiles override [1]
GSFungusZombieRunemarkedBoulderSmash
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
base is projectile [1]
is area damage [1]
voll slam damage +% final at centre [80]
GSFungusZombieRunemarkedBoulderPush
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FungusZombie/Runemarked/FungusZombieFungalmancerRunemarked"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fungal Proliferator",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"FungalCascade",
"FungalCascadeSpawn",
"GPSFungusZombieRunemarkedBoulder",
"GSFungusZombieRunemarkedBoulderSmash",
"GSFungusZombieRunemarkedBoulderPush",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungalCascade"] = {
name = "FungalCascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungalCascadeSpawn"] = {
name = "FungalCascadeSpawn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSFungusZombieRunemarkedBoulder"] = {
name = "GPSFungusZombieRunemarkedBoulder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSFungusZombieRunemarkedBoulderSmash"] = {
name = "GSFungusZombieRunemarkedBoulderSmash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSFungusZombieRunemarkedBoulderPush"] = {
name = "GSFungusZombieRunemarkedBoulderPush",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [-15]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













