ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
곰팡이 확산자
CategoryUndead언데드
IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
stance movement speed +% final [-15]
stance movement speed +% final [300]
stance movement speed +% final [300]
Fungal Proliferator
Spectre
Area으스스한 덩굴, 잿빛 수림, 사라진 지하 묘지, 지구라트 피난처
Tagsallows_inc_aoe, 시전, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • 으스스한 덩굴, 잿빛 수림: 곰팡이 확산자, 곰팡이 좀비, 곰팡이 좀비
  • 사라진 지하 묘지: 곰팡이 확산자, 곰팡이 좀비, 곰팡이 좀비
  • 지구라트 피난처: 곰팡이 확산자, 곰팡이 좀비, 곰팡이 좀비
  • 생명력
    200%
    저항
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    2.25 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    FungusZombieCaster
    Metadata
    FungusZombieFungalmancer
    레벨
    65
    생명력
    13,110
    Damage
    425
    주문 피해
    425
    정확도
    2,228
    공격 속도
    2.25
    경험치
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 340510
    치명타 명중 확률: 5%
    공격 속도: 2.25 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    FungalCascade
    Spell, Triggerable, AttackInPlace
    시전 속도: 3 초
    재사용 대기시간: 6 초
    spell maximum action distance +% [-50]
    FungalCascadeSpawn
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FungusZombie/FungusZombieFungalmancer"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fungal Proliferator",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FungalCascade",
            "FungalCascadeSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalCascade"] = {
        name = "FungalCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalCascadeSpawn"] = {
        name = "FungalCascadeSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-15]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final -15 -15 Global
  • stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 300 Global
  • stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 300 Global
  • 곰팡이 확산자
    CategoryUndead언데드
    IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
    stance movement speed +% final [-15]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Fungal Proliferator
    Spectre
    Tagsallows_inc_aoe, 시전, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    200%
    저항
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    정확도
    100%
    Attack Distance
    6 ~ 12
    공격 속도
    2.25 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    125%
    Type
    FungusZombieCaster
    Metadata
    FungusZombieFungalmancerRunemarked
    레벨
    68
    생명력
    16,514
    Damage
    466
    주문 피해
    466
    정확도
    2,502
    공격 속도
    2.25
    경험치
    57,268
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 373559
    치명타 명중 확률: 5%
    공격 속도: 2.25 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    FungalCascade
    Spell, Triggerable, AttackInPlace
    시전 속도: 3 초
    재사용 대기시간: 6 초
    spell maximum action distance +% [-50]
    FungalCascadeSpawn
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GPSFungusZombieRunemarkedBoulder
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    base is projectile [1]
    number of projectiles override [1]
    GSFungusZombieRunemarkedBoulderSmash
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    76.52~114.8 물리 피해
    base is projectile [1]
    is area damage [1]
    voll slam damage +% final at centre [80]
    GSFungusZombieRunemarkedBoulderPush
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FungusZombie/Runemarked/FungusZombieFungalmancerRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fungal Proliferator",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FungalCascade",
            "FungalCascadeSpawn",
            "GPSFungusZombieRunemarkedBoulder",
            "GSFungusZombieRunemarkedBoulderSmash",
            "GSFungusZombieRunemarkedBoulderPush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalCascade"] = {
        name = "FungalCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalCascadeSpawn"] = {
        name = "FungalCascadeSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSFungusZombieRunemarkedBoulder"] = {
        name = "GPSFungusZombieRunemarkedBoulder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFungusZombieRunemarkedBoulderSmash"] = {
        name = "GSFungusZombieRunemarkedBoulderSmash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFungusZombieRunemarkedBoulderPush"] = {
        name = "GSFungusZombieRunemarkedBoulderPush",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-15]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final -15 -15 Global
  • stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 300 Global
  • stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 300 Global
  • Edit

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