真菌散播者
stance movement speed +% final [-15]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Fungal Proliferator
Spectre | Y |
---|---|
Area | 阴森网道, The Ziggurat Refuge, The Grelwood, The Grim Tangle |
Tags | allows_inc_aoe, 施法, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
生命
200%
Ailment Threshold
%
抗性
0
-30
0
0
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
经验值
200%
Model Size
125%
Type
FungusZombieCaster
Metadata
FungusZombieFungalmancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
17,432
Armour
3,877
闪避值
502
能量护盾
0
伤害
496
法术伤害
496
命中
0
Attack Time
2.25
经验值
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 397–595
暴击几率: 5%
Attack Time: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FungalCascade
可触发
冷却时间: 10 秒
spell maximum action distance +% [-50]
FungalCascadeSpawn
可触发
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/largezombieglow.epk' );" on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/largezombieglow.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); " } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungalmancerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FungusZombie/FungusZombieFungalmancer"] = { name = "Fungal Proliferator", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "FungalCascade", "FungalCascadeSpawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungalCascade"] = { name = "FungalCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungalCascadeSpawn"] = { name = "FungalCascadeSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [-15]
Id | StanceMovementSpeedNegative15 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |