巨坑獵犬
惡魔
地區: 無盡深淵
ignore actor scale from stats [1]
Hound of the Pit
SpectreN
Area無盡深淵
Tagsabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Packs
  • 巨坑原基, 巨坑獵犬, 巨坑之菌
  • 無盡深淵: 巨坑疾行者, 巨坑原基, 巨坑獵犬
  • 生命
    60%
    閃避
    +25%
    抗性
    0 -30 30 0
    傷害
    60%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    60%
    Model Size
    100%
    Type
    PrimordialCreatureAbyss
    Metadata
    PrimordialMonster2
    等級
    22
    生命
    183
    傷害
    25
    法術傷害
    25
    命中
    340
    攻擊時間
    1.5
    經驗值
    478
    召喚物生命
    604
    召喚物傷害
    36
    召喚物護甲
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 20–30
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2"] = {
        name = "Hound of the Pit",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Hound of the Pit
    惡魔
    ignore actor scale from stats [1]
    SpectreN
    Tagsabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
    Packs
  • Igrulog, the Incubator Queen, Strider of the Pit, Shepherd of the Pit, Primordium of the Pit, Hound of the Pit
  • 生命
    60%
    閃避
    +25%
    抗性
    0 -30 30 0
    傷害
    60%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    60%
    Model Size
    100%
    Type
    PrimordialCreatureAbyss
    Metadata
    PrimordialMonster2NoEmerge
    等級
    68
    生命
    4,654
    傷害
    140
    法術傷害
    140
    命中
    2,464
    攻擊時間
    1.5
    經驗值
    17,180
    召喚物生命
    4,158
    召喚物傷害
    581
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 112–168
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2NoEmerge"] = {
        name = "Hound of the Pit",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 巨坑獵犬
    惡魔
    地區: 無盡深淵
    ignore actor scale from stats [1]
    Hound of the Pit
    SpectreN
    Area無盡深淵
    Tagsabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
    Packs
  • 巨坑原基, 巨坑獵犬, 巨坑之菌
  • 無盡深淵: 巨坑疾行者, 巨坑原基, 巨坑獵犬
  • 生命
    120%
    閃避
    +25%
    抗性
    0 -30 30 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    150%
    Type
    PrimordialCreatureAbyssLarge
    Metadata
    PrimordialMonster2Large
    等級
    22
    生命
    366
    傷害
    50
    法術傷害
    50
    命中
    340
    攻擊時間
    1.5
    經驗值
    955
    召喚物生命
    1,208
    召喚物傷害
    71
    召喚物護甲
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 40–59
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2Large"] = {
        name = "Hound of the Pit",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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