巨坑疾行者
Strider of the Pit
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre |
| Area | 無盡深淵 |
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Packs |
生命
300%
+40%
抗性
傷害
250%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyss
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 83—124
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAAbyssCorpseStrideSlams
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
define_shared_state = "lock_on"
} */
Positioned
{
blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
{
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
}
}
BaseEvents
{
on_construction_complete =
{
DisableRendering();
Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
}
}
Animated
{
on_event_halo_emerge_for_abyss_emerge_01 =
{
this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
}
}
Functions
{
TurnInvisible =
"
DisableRendering();
"
TurnVisible =
"
EnableRendering();
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyss"] = {
name = "Strider of the Pit",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAAbyssCorpseStrideSlams",
"GSAbyssCorpseStriderLighting",
"EAAAbyssCorpseStrideSlams",
"GTAbyssCorpseStriderLighting",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
name = "GAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
name = "GSAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
name = "EAAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
name = "GTAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
巨坑疾行者
Strider of the Pit
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre |
| Area | 無盡深淵 |
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Packs |
生命
300%
+40%
抗性
傷害
250%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyssDepths
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 83—124
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAAbyssCorpseStrideSlams
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
define_shared_state = "lock_on"
} */
Positioned
{
blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
{
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
}
}
BaseEvents
{
on_construction_complete =
{
DisableRendering();
Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
}
}
Animated
{
on_event_halo_emerge_for_abyss_emerge_01 =
{
this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
}
}
Functions
{
TurnInvisible =
"
DisableRendering();
"
TurnVisible =
"
EnableRendering();
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssDepths"] = {
name = "Strider of the Pit",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAAbyssCorpseStrideSlams",
"GSAbyssCorpseStriderLighting",
"EAAAbyssCorpseStrideSlams",
"GTAbyssCorpseStriderLighting",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
name = "GAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
name = "GSAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
name = "EAAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
name = "GTAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
巨坑疾行者
惡魔ignore actor scale from stats [1]
Strider of the Pit
| Spectre | N |
|---|---|
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Packs |
生命
300%
+40%
抗性
傷害
250%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyssNoEmerge
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 466—699
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAAbyssCorpseStrideSlams
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
define_shared_state = "lock_on"
} */
Positioned
{
blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
{
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
}
}
BaseEvents
{
on_construction_complete =
{
DisableRendering();
Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
}
}
Animated
{
on_event_halo_emerge_for_abyss_emerge_01 =
{
this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
}
}
Functions
{
TurnInvisible =
"
DisableRendering();
"
TurnVisible =
"
EnableRendering();
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssNoEmerge"] = {
name = "Strider of the Pit",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAAbyssCorpseStrideSlams",
"GSAbyssCorpseStriderLighting",
"EAAAbyssCorpseStrideSlams",
"GTAbyssCorpseStriderLighting",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
name = "GAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
name = "GSAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
name = "EAAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
name = "GTAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
巨坑疾行者
惡魔ignore actor scale from stats [1]
Strider of the Pit
| Spectre | Y |
|---|---|
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
生命
300%
+40%
抗性
傷害
250%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyssSpectre
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 466—699
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAAbyssCorpseStrideSlams
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
define_shared_state = "lock_on"
} */
Positioned
{
blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
{
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
}
}
BaseEvents
{
on_construction_complete =
{
DisableRendering();
Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
}
}
Animated
{
on_event_halo_emerge_for_abyss_emerge_01 =
{
this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
}
}
Functions
{
TurnInvisible =
"
DisableRendering();
"
TurnVisible =
"
EnableRendering();
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre"] = {
name = "Strider of the Pit",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAAbyssCorpseStrideSlams",
"GSAbyssCorpseStriderLighting",
"EAAAbyssCorpseStrideSlams",
"GTAbyssCorpseStriderLighting",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
name = "GAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
name = "GSAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
name = "EAAAbyssCorpseStrideSlams",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
name = "GTAbyssCorpseStriderLighting",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
巨坑疾行者
惡魔ignore actor scale from stats [1]
Strider of the Pit
| Spectre | N |
|---|---|
| Tags | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
生命
1000%
Energy Shield From Life
15%
+50%
抗性
傷害
1000%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
1000%
Model Size
216%
Type
Cocoons2AbyssBoss
Metadata
Cocoons2AbyssBoss
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
77,570
3,620
708
11,636
傷害
2,331
法術傷害
2,331
命中
2,502
攻擊時間
1.5
經驗值
286,340
召喚物生命
69,300
Minion Energy Shield
10,395
召喚物傷害
9,688
召喚物護甲
6,033
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GTAbyssCocoonBossTendrils
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Stats
{
strafe_distance_+% = -60
}
StateMachine
{
define_shared_state =
"
lock_on;
sporing;
"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_sporing_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/Cocoons2/Degen_cloud_emit.ao', fade_out, _, _, _, 1 );"
on_or_create_state_sporing_1 =
"
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/Cocoons2/Degen_cloud_emit.ao', fade_in, _, _, _, 1 );
Delay( 0.5, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/Cocoons2/Degen_cloud_emit.ao', loop, _, _, _, 1 ); } );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RootedGuys/Cocoons2/Cocoon2AggroAudio.ao' ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/Cocoons2AbyssBoss"] = {
name = "Strider of the Pit",
life = 10,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 10,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"GSAbyssCocoonBossTendrilImpact",
"TBAbyssCocoonBossTendrils",
"GTAbyssCocoonBossTendrils",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCocoonBossTendrilImpact"] = {
name = "GSAbyssCocoonBossTendrilImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_id",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 1, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBAbyssCocoonBossTendrils"] = {
name = "TBAbyssCocoonBossTendrils",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.5, 1.5, 1, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCocoonBossTendrils"] = {
name = "GTAbyssCocoonBossTendrils",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.