深淵の猟犬
悪魔
ignore actor scale from stats [1]
Hound of the Pit
SpectreN
Areaアビスの深淵
Tagsabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Packs
  • 深淵の始原体, 深淵の猟犬, 深淵の猟犬, 深淵の菌獣
  • アビスの深淵: 深淵のストライダー, 深淵の始原体, 深淵の猟犬, 深淵の猟犬
  • ライフ
    60%
    回避力
    +25%
    耐性
    0 -30 30 0
    Damage
    60%
    命中力
    100%
    Attack Distance
    4 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    60%
    Model Size
    100%
    Type
    PrimordialCreatureAbyss
    Metadata
    PrimordialMonster2
    レベル
    22
    ライフ
    183
    Damage
    25
    スペルダメージ
    25
    命中力
    340
    アタックタイム
    1.5
    経験値
    478
    Minion Life
    604
    Minion Damage
    36
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 20–30
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2"] = {
        name = "Hound of the Pit",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 深淵の猟犬
    悪魔
    ignore actor scale from stats [1]
    Hound of the Pit
    SpectreN
    Tagsabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
    Packs
  • 孵化の女王、イグルログ, 深淵のストライダー, 深淵の羊飼い, 深淵の始原体, 深淵の猟犬
  • ライフ
    60%
    回避力
    +25%
    耐性
    0 -30 30 0
    Damage
    60%
    命中力
    100%
    Attack Distance
    4 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    60%
    Model Size
    100%
    Type
    PrimordialCreatureAbyss
    Metadata
    PrimordialMonster2NoEmerge
    レベル
    68
    ライフ
    4,654
    Damage
    140
    スペルダメージ
    140
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    17,180
    Minion Life
    4,158
    Minion Damage
    581
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 112–168
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2NoEmerge"] = {
        name = "Hound of the Pit",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 深淵の猟犬
    悪魔
    ignore actor scale from stats [1]
    Hound of the Pit
    SpectreN
    Areaアビスの深淵
    Tagsabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
    Packs
  • 深淵の始原体, 深淵の猟犬, 深淵の菌獣
  • アビスの深淵: 深淵のストライダー, 深淵の始原体, 深淵の猟犬
  • ライフ
    120%
    回避力
    +25%
    耐性
    0 -30 30 0
    Damage
    120%
    命中力
    100%
    Attack Distance
    6 ~ 8
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    150%
    Type
    PrimordialCreatureAbyssLarge
    Metadata
    PrimordialMonster2Large
    レベル
    22
    ライフ
    366
    Damage
    50
    スペルダメージ
    50
    命中力
    340
    アタックタイム
    1.5
    経験値
    955
    Minion Life
    1,208
    Minion Damage
    71
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 40–59
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/PrimordialMonster2Large"] = {
        name = "Hound of the Pit",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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