獄炎獵犬
stance movement speed +% final [-78]
stance movement speed +% final [-78]
Infernal Hound
SpectreY
Tagsbeast, Claw_onhit_audio, 火焰, mammal_beast, melee, not_int, not_str, physical_affinity, very_fast_movement
生命
100%
閃避值
+30%
抗性
-30 30 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
HyenaMonster
Metadata
InfernalHound
等級
68
生命
7,757
護甲
3,451
閃避值
620
傷害
233
法術傷害
233
命中
2,180
Attack Time
1.5
經驗值
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHyenaMonsterWhoop
冷卻時間: 12 秒
action do not face target [1]
EASHyenaMonsterWhoopFlipped
冷卻時間: 12 秒
action do not face target [1]
EGHyenaDogpile
可觸發
冷卻時間: 5 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "StrafeLeftFaceTarget"
	basic_action = "StrafeRightFaceTarget"
	basic_action = "FleeFaceLeft"
	basic_action = "FleeFaceRight"
	leveled_starting_effects = "DoLiterallyNothing"
	actor = "Metadata/Monsters/HyenaMonster/HyenaMonster.act"
}

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2000
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 5, { PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao' ); } );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InfernalFamiliar/InfernalHound"] = {
    name = "Infernal Hound",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "EASHyenaMonsterWhoop",
        "EASHyenaMonsterWhoopFlipped",
        "EGHyenaDogpile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHyenaMonsterWhoop"] = {
    name = "EASHyenaMonsterWhoop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHyenaMonsterWhoopFlipped"] = {
    name = "EASHyenaMonsterWhoopFlipped",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHyenaDogpile"] = {
    name = "EGHyenaDogpile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
stance movement speed +% final [-78]
IdStanceMovementSpeedNegative78__
FamilyStance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • 獄炎獵犬
    monster no drops or experience [1]
    Infernal Hound
    SpectreY
    Tagsbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
    生命
    88%
    護甲
    +50%
    閃避值
    +50%
    抗性
    50 0 0 0
    傷害
    125%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 10
    Attack Time
    0.75 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    105%
    Type
    HellhoundPlayerSummoned
    Metadata
    HellhoundPlayerSummoned
    IsSummoned
    Y
    等級
    68
    生命
    6,826
    護甲
    5,177
    閃避值
    716
    傷害
    291
    法術傷害
    291
    命中
    2,180
    Attack Time
    0.75
    經驗值
    28,634
    Minion Life
    9,926
    Minion Damage
    2,371
    Minion Armour
    8,628
    MinionMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 204–379
    暴擊率: 5%
    Attack Time: 0.75 秒
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellhound/HellhoundPlayerSummoned"] = {
        name = "Infernal Hound",
        life = 0.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.3,
        attackTime = 0.75,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MinionMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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