獄炎獵犬
惡魔
monster no drops or experience [1]
Infernal Hound
SpectreY
Tagsbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
生命
88%
閃避
+50%
抗性
50 0 0 0
傷害
125%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 10
攻擊時間
0.75 Second
Damage Spread
±30%
經驗值
100%
Model Size
105%
Type
HellhoundPlayerSummoned
Metadata
HellhoundPlayerSummoned
IsSummoned
Y
等級
68
生命
6,826
傷害
291
法術傷害
291
命中
2,464
攻擊時間
0.75
經驗值
28,634
召喚物生命
6,098
召喚物傷害
1,211
召喚物護甲
6,033
MinionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–379
暴擊率: 5%
攻擊時間: 0.75 秒
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellhound/HellhoundPlayerSummoned"] = {
    name = "Infernal Hound",
    life = 0.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.3,
    attackTime = 0.75,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MinionMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.