獄炎獵犬
惡魔monster no drops or experience [1]
Infernal Hound
| Spectre | Y |
|---|---|
| Tags | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
生命
88%
+50%
閃避
+50%
抗性
傷害
125%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
0.75 Second
Damage Spread
±30%
經驗值
100%
Model Size
105%
Type
HellhoundPlayerSummoned
Metadata
HellhoundPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–379
暴擊率: 5%
攻擊時間: 0.75 秒
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Life
{
on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellhound/HellhoundPlayerSummoned"] = {
name = "Infernal Hound",
life = 0.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.3,
attackTime = 0.75,
attackRange = 10,
accuracy = 1,
skillList = {
"MinionMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.