IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Höllenhund
CategoryDemonDämon
IconEnemyArmourStrong IconEnemyEvasionStrong IconEnemyResistanceFireStrong
monster no drops or experience [1]
Infernal Hound
Spectre
Tagsbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Leben
88%
Ausweichen
+50%
Widerstand
IconEnemyResistanceFire50 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
125%
Genauigkeit
100%
Attack Distance
6 ~ 10
Angriffszeit
0.75 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
105%
Type
HellhoundPlayerSummoned
Metadata
HellhoundPlayerSummoned
IsSummoned
Y
Stufe
68
Leben
7,266
Damage
291
Zauberschaden
291
Genauigkeit
2,502
Angriffszeit
0.75
Erfahrung
28,634
Minion Life
6,098
Minion Damage
1,211
Minion Armour
6,033
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 204379
Angriffszeit: 0.75 Sek.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellhound/HellhoundPlayerSummoned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Infernal Hound",
    life = 0.88,
    damage = 1.25,
    damageSpread = 0.3,
    attackTime = 0.75,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MinionMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

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