Infernal Hound
stance movement speed +% final [-78]
stance movement speed +% final [-78]
SpectreY
Tagsbeast, Claw_onhit_audio, fire, mammal_beast, melee, not_int, not_str, physical_affinity, very_fast_movement
Life
100%
Evasion
+30%
Resistance
-30 30 0 0
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HyenaMonster
Metadata
InfernalHound
Level
68
Life
7,757
Armour
3,451
Evasion Rating
620
Damage
233
Spell Damage
233
Accuracy
2,180
Attack Time
1.5
Experience
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHyenaMonsterWhoop
Cooldown Time: 12 sec
action do not face target [1]
EASHyenaMonsterWhoopFlipped
Cooldown Time: 12 sec
action do not face target [1]
EGHyenaDogpile
Triggerable
Cooldown Time: 5 sec

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "StrafeLeftFaceTarget"
	basic_action = "StrafeRightFaceTarget"
	basic_action = "FleeFaceLeft"
	basic_action = "FleeFaceRight"
	leveled_starting_effects = "DoLiterallyNothing"
	actor = "Metadata/Monsters/HyenaMonster/HyenaMonster.act"
}

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2000
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 5, { PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao' ); } );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InfernalFamiliar/InfernalHound"] = {
    name = "Infernal Hound",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "EASHyenaMonsterWhoop",
        "EASHyenaMonsterWhoopFlipped",
        "EGHyenaDogpile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHyenaMonsterWhoop"] = {
    name = "EASHyenaMonsterWhoop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHyenaMonsterWhoopFlipped"] = {
    name = "EASHyenaMonsterWhoopFlipped",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHyenaDogpile"] = {
    name = "EGHyenaDogpile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-78]
IdStanceMovementSpeedNegative78__
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • Infernal Hound
    monster no drops or experience [1]
    SpectreY
    Tagsbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
    Life
    88%
    Armour
    +50%
    Evasion
    +50%
    Resistance
    50 0 0 0
    Damage
    125%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 10
    Attack Time
    0.75 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    105%
    Type
    HellhoundPlayerSummoned
    Metadata
    HellhoundPlayerSummoned
    IsSummoned
    Y
    Level
    68
    Life
    6,826
    Armour
    5,177
    Evasion Rating
    716
    Damage
    291
    Spell Damage
    291
    Accuracy
    2,180
    Attack Time
    0.75
    Experience
    28,634
    Minion Life
    9,926
    Minion Damage
    2,371
    Minion Armour
    8,628
    MinionMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 204–379
    Critical Hit Chance: 5%
    Attack Time: 0.75 sec
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellhound/HellhoundPlayerSummoned"] = {
        name = "Infernal Hound",
        life = 0.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.3,
        attackTime = 0.75,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MinionMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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