IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Molosse infernal
CategoryDemonDémon
IconEnemyArmourStrong IconEnemyEvasionStrong IconEnemyResistanceFireStrong
monster no drops or experience [1]
Infernal Hound
Spectre
Tagsbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Vie
88%
+50%
Évasion
+50%
Résistance
IconEnemyResistanceFire50 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
125%
Précision
100%
Attack Distance
6 ~ 10
Temps d'attaque
0.75 Second
Damage Spread
±30%
Expérience
100%
Model Size
105%
Type
HellhoundPlayerSummoned
Metadata
HellhoundPlayerSummoned
IsSummoned
Y
Niveau
68
Vie
7,266
3,620
Damage
291
Dégâts des sorts
291
Précision
2,502
Temps d'attaque
0.75
Expérience
28,634
Minion Life
6,098
Minion Damage
1,211
Minion Armour
6,033
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 204379
Chances de Touche critique: 5%
Temps d'attaque: 0.75 sec.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellhound/HellhoundPlayerSummoned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Infernal Hound",
    life = 0.88,
    damage = 1.25,
    damageSpread = 0.3,
    attackTime = 0.75,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MinionMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

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