Infernal Hound
Demon
monster no drops or experience [1]
SpectreY
Tagsbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
生命
88%
[护甲]
+50%
闪避值
+50%
抗性
50 0 0 0
伤害
125%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 10
攻击间隔
0.75 Second
Damage Spread
±30%
经验值
100%
Model Size
105%
Type
HellhoundPlayerSummoned
Metadata
HellhoundPlayerSummoned
IsSummoned
Y
等级
68
生命
6,826
[护甲]
3,620
闪避值
716
伤害
291
法术伤害
291
命中
2,180
攻击间隔
0.75
经验值
28,634
Minion Life
6,098
Minion Damage
1,211
Minion Armour
6,033
MinionMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 204–379
暴击几率: 5%
攻击间隔: 0.75 秒
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/infernalist/hellhound/epk/scorching.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellhound/HellhoundPlayerSummoned"] = {
    name = "Infernal Hound",
    life = 0.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.3,
    attackTime = 0.75,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MinionMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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