探勘族裔
人形
Prospector Kin
| Spectre | Y |
|---|---|
| Tags | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
生命
65%
+25%
閃避
+25%
抗性
傷害
65%
命中
100%
暴擊 Chance
6%
+30%
Attack Distance
3 ~ 9
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
65%
Model Size
100%
Type
GoblinMiner
Metadata
GoblinMinerMining
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 121–182
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSGoblinMinerRockThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 121–182
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1162]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [6]
projectile uses contact position [1]
spell maximum action distance +% [-40]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2566
}
Actor
{
basic_action = "ChangeToStance1"
leveled_starting_effects = "EASLeftTurn180"
}
Functions
{
fix_orientation =
"
/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
this.temp_anim_orientation = arg1;
AddOnActionEnd(
{
SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
this.temp_anim_orientation = null;
}, true );
"
}
Positioned
{
force_placement = true
collision_hull_type = "projectile"
}
StateMachine
{
define_shared_state =
"
make_walk;
"
on_or_create_state_make_walk_0 = "ResetBaseHullType();"
on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerAggroAudio.ao' ); } );
"
}
Life
{
on_spawned_alive = "IfTypeContains( Torch, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/epk/GoblinTorch01_flames.epk', 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/GoblinTorch01.ao' ); } );"
on_death = "IfTypeContains( Torch, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/epk/GoblinTorch01_flames.epk', 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/GoblinTorch01.ao' ); } );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerMining"] = {
name = "Prospector Kin",
life = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.65,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"MPSGoblinMinerRockThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinMinerRockThrow"] = {
name = "MPSGoblinMinerRockThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"projectile_speed_variation_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"maintain_projectile_direction_when_using_contact_position",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1162, 6, 40, -40, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.