探勘族裔
人形
Prospector Kin
SpectreN
Tagsfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
生命
65%
閃避
+25%
抗性
0 0 0 0
傷害
65%
命中
100%
暴擊 Chance
6%
Attack Distance
3 ~ 9
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
65%
Model Size
100%
Type
GoblinMiner
Metadata
GoblinMinerMining
等級
68
生命
5,042
傷害
152
法術傷害
152
命中
2,464
攻擊時間
1.5
經驗值
18,612
召喚物生命
4,505
召喚物傷害
630
召喚物護甲
4,223
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 121–182
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSGoblinMinerRockThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 121–182
暴擊率: 5%
攻擊時間: 1.5 秒
40% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1162]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [6]
projectile uses contact position [1]
spell maximum action distance +% [-40]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerMining"] = {
    name = "Prospector Kin",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSGoblinMinerRockThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinMinerRockThrow"] = {
    name = "MPSGoblinMinerRockThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "spell_maximum_action_distance_+%",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1162, 6, 40, -40, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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