探勘族裔
人形
Prospector Kin
SpectreY
Tagsfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
生命
65%
閃避
+25%
抗性
0 0 0 0
傷害
65%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
3 ~ 9
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
65%
Model Size
100%
Type
GoblinMiner
Metadata
GoblinMiner
等級
68
生命
5,042
傷害
152
法術傷害
152
命中
2,180
攻擊時間
1.5
經驗值
18,612
Minion Life
4,505
Minion Damage
630
Minion Armour
4,223
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 121–182
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSGoblinMinerRockThrow
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 153229.6 物理傷害
50% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1080]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1500]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [-35]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2566
}

Actor
{
	basic_action = "ChangeToStance1"
	leveled_starting_effects = "EASLeftTurn180"
}


Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerAggroAudio.ao' ); } );
	"
}

Life
{
	on_spawned_alive = "IfTypeContains( Torch, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/epk/GoblinTorch01_flames.epk', 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/GoblinTorch01.ao' ); } );"
	on_death = "IfTypeContains( Torch, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/epk/GoblinTorch01_flames.epk', 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/GoblinTorch01.ao' ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMiner"] = {
    name = "Prospector Kin",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSGoblinMinerRockThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinMinerRockThrow"] = {
    name = "MPSGoblinMinerRockThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1080, -35, 10, 1500, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
探勘族裔
人形
Prospector Kin
SpectreY
Tagsfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
生命
65%
閃避
+25%
抗性
0 0 0 0
傷害
65%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
3 ~ 9
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
65%
Model Size
100%
Type
GoblinMiner
Metadata
GoblinMinerMining
等級
68
生命
5,042
傷害
152
法術傷害
152
命中
2,180
攻擊時間
1.5
經驗值
18,612
Minion Life
4,505
Minion Damage
630
Minion Armour
4,223
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 121–182
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSGoblinMinerRockThrow
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 153229.6 物理傷害
50% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1080]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1500]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [-35]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2566
}

Actor
{
	basic_action = "ChangeToStance1"
	leveled_starting_effects = "EASLeftTurn180"
}


Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerAggroAudio.ao' ); } );
	"
}

Life
{
	on_spawned_alive = "IfTypeContains( Torch, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/epk/GoblinTorch01_flames.epk', 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/GoblinTorch01.ao' ); } );"
	on_death = "IfTypeContains( Torch, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/epk/GoblinTorch01_flames.epk', 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MiningGoblin/GoblinTorch01.ao' ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerMining"] = {
    name = "Prospector Kin",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSGoblinMinerRockThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinMinerRockThrow"] = {
    name = "MPSGoblinMinerRockThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1080, -35, 10, 1500, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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