채광가 혈족
인간형
Prospector Kin
SpectreN
Tagsfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
생명력
65%
회피
+25%
저항
0 0 0 0
Damage
65%
정확도
100%
Attack Distance
3 ~ 9
공격 속도
1.5 Second
Damage Spread
±20%
경험치
65%
Model Size
100%
Type
GoblinMiner
Metadata
GoblinMinerMining
레벨
68
생명력
5,042
Damage
152
주문 피해
152
정확도
2,464
공격 속도
1.5
경험치
18,612
Minion Life
4,505
Minion Damage
630
Minion Armour
4,223
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 121–182
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSGoblinMinerRockThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 121–182
치명타 명중 확률: 5%
공격 속도: 1.5 초
물리 피해의 40%를 번개 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1162]
projectile ballistic angle from reference event [1]
projectile speed variation +% [20]
projectile spread radius [6]
projectile uses contact position [1]
spell maximum action distance +% [-40]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerMining"] = {
    name = "Prospector Kin",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSGoblinMinerRockThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinMinerRockThrow"] = {
    name = "MPSGoblinMinerRockThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "spell_maximum_action_distance_+%",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1162, 6, 40, -40, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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