焦躁絞刑架
不死族
undead description [1]
Rattling Gibbet
SpectreY
Area高地神塔庇護所
Tags1HSword_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Packs
  • 高地神塔庇護所: 焦躁絞刑架, 悲淒骷髏, 悲淒骷髏
  • 生命
    200%
    護甲值
    +70%
    抗性
    0 0 0 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 13
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    CageSkeleton
    Metadata
    CageSkeleton_
    等級
    65
    生命
    13,026
    護甲值
    3,439
    閃避值
    440
    傷害
    425
    法術傷害
    425
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    6,271
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 340–510
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "hide_skeles;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_hide_skeles_1 =
    	"
    		HideMeshSegmentsBySubstring( skeleton );
    		HideMeshSegmentsBySubstring( wrist );
    		HideMeshSegmentsBySubstring( mesh0fixed );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CageSkeleton/CageSkeleton_"] = {
        name = "Rattling Gibbet",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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