焦躁絞刑架
不死族
undead description [1]
Rattling Gibbet
SpectreN
Area廢棄監獄, 狼之要塞, 要塞, 高地神塔庇護所
Tags1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • 廢棄監獄, 狼之要塞: 焦躁絞刑架
  • 高地神塔庇護所: 焦躁絞刑架, 悲淒骷髏, 悲淒骷髏
  • 高地神塔庇護所: 焦躁絞刑架, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    200%
    抗性
    0 30 30 0
    傷害
    230%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 16
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    CageSkeleton
    Metadata
    CageSkeleton_
    等級
    65
    生命
    13,026
    傷害
    488
    法術傷害
    488
    命中
    2,214
    攻擊時間
    1.5
    經驗值
    43,014
    召喚物生命
    12,564
    召喚物傷害
    1,907
    召喚物護甲
    6,271
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 391–586
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "hide_skeles;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_hide_skeles_1 =
    	"
    		HideMeshSegmentsBySubstring( skeleton );
    		HideMeshSegmentsBySubstring( wrist );
    		HideMeshSegmentsBySubstring( mesh0fixed );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CageSkeleton/CageSkeleton_"] = {
        name = "Rattling Gibbet",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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