Rattling Gibbet
Undead
undead description [1]
SpectreY
AreaThe Ziggurat Refuge
Tags1HSword_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Packs
  • The Ziggurat Refuge: Rattling Gibbet, 悲运响骨, 悲运响骨
  • 生命
    200%
    [护甲]
    +70%
    抗性
    0 0 0 0
    伤害
    200%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 13
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    CageSkeleton
    Metadata
    CageSkeleton_
    等级
    65
    生命
    13,026
    [护甲]
    3,439
    闪避值
    440
    伤害
    425
    法术伤害
    425
    命中
    1,974
    攻击间隔
    1.5
    经验值
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    6,271
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 340–510
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "hide_skeles;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_hide_skeles_1 =
    	"
    		HideMeshSegmentsBySubstring( skeleton );
    		HideMeshSegmentsBySubstring( wrist );
    		HideMeshSegmentsBySubstring( mesh0fixed );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CageSkeleton/CageSkeleton_"] = {
        name = "Rattling Gibbet",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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