喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
SpectreY
Area政務官陵墓, 配偶的墓室, 政務官陵墓, 配偶的墓室
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • 政務官陵墓, 配偶的墓室, 政務官陵墓, 配偶的墓室: 永恆騎士, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmed
    等級
    48
    生命
    2,842
    護甲
    1,017
    閃避值
    269
    能量護盾
    0
    傷害
    121
    法術傷害
    121
    命中
    0
    Attack Time
    1.5
    經驗值
    7,390
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 97–145
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmed"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    Risen Rattler
    SpectreY
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedHusbandWife
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    233
    法術傷害
    233
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 186–280
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Tagsmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedStance2
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    233
    法術傷害
    233
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 186–280
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStance2"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 永恆騎士, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedStrongbox
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    233
    法術傷害
    233
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 186–280
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Area不朽帝國之墓, 政務官陵墓, 配偶的墓室, 高地神塔庇護所, 不朽帝國之墓, 政務官陵墓, 配偶的墓室
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 不朽帝國之墓, 不朽帝國之墓: 送葬者, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 政務官陵墓, 配偶的墓室, 政務官陵墓, 配偶的墓室: 永恆騎士, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 配偶的墓室, 配偶的墓室: 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 死亡騎士, 死亡騎士, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 永恆騎士, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 送葬者, 喚起的骷髏, 喚起的骷髏
  • 雷電惡靈, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 冰霜惡靈, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSword__
    等級
    70
    生命
    8,716
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    273
    法術傷害
    273
    命中
    0
    Attack Time
    1.5
    經驗值
    34,639
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 191–354
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSword__"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    Risen Rattler
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordHusbandWife
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 送葬者, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 永恆騎士, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordStrongbox
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Area不朽帝國之墓, 政務官陵墓, 配偶的墓室, 高地神塔庇護所, 不朽帝國之墓, 政務官陵墓, 配偶的墓室
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 不朽帝國之墓, 不朽帝國之墓: 送葬者, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 政務官陵墓, 配偶的墓室, 政務官陵墓, 配偶的墓室: 永恆騎士, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 配偶的墓室, 配偶的墓室: 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 冰霜惡靈, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 懺悔行者, 重擔的惡棍, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 死亡騎士, 死亡騎士, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 雷電惡靈, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 永恆騎士, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 孱弱騎士, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 送葬者, 喚起的骷髏, 喚起的骷髏
  • 雷電惡靈, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 冰霜惡靈, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShield
    等級
    70
    生命
    8,716
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    273
    法術傷害
    273
    命中
    0
    Attack Time
    1.5
    經驗值
    34,639
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 191–354
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShield"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    Risen Rattler
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShieldHusbandWife
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    喚起的骷髏
    undead description [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 送葬者, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 永恆騎士, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShieldStrongbox
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Area不朽帝國之墓, 配偶的墓室, 高地神塔庇護所, 不朽帝國之墓, 配偶的墓室
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • 不朽帝國之墓, 不朽帝國之墓: 送葬者, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 配偶的墓室, 配偶的墓室: 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 恐懼服侍, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 高地神塔庇護所: 孱弱騎士, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBow
    等級
    70
    生命
    8,716
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    273
    法術傷害
    273
    命中
    0
    Attack Time
    1.5
    經驗值
    34,639
    MeleeAtAnimationSpeedBow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 191–354
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBow"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    Risen Rattler
    SpectreY
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBowHusbandWife
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeedBow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • 送葬者, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBowStrongbox
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    256
    法術傷害
    256
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MeleeAtAnimationSpeedBow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Area高地神塔庇護所
    Tags法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 高地神塔庇護所: 冰霜惡靈, 喚起的骷髏, 喚起的骷髏
  • 冰霜惡靈, 喚起的骷髏, 喚起的骷髏, 喚起的骷髏
  • 生命
    100%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    抗性
    0 30 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicCasterCold
    Metadata
    GraveSkeletonCasterCold
    等級
    70
    生命
    8,716
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    248
    法術傷害
    248
    命中
    0
    Attack Time
    1.5
    經驗值
    34,639
    MPSBasicSkeletonProjectileCold
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 8%
    施放時間: 1 秒
    造成 23.1534.73 冰冷傷害
    100% 更多冰凍累積
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1106]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 174–322
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterCold"] = {
        name = "Risen Rattler",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBasicSkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBasicSkeletonProjectileCold"] = {
        name = "MPSBasicSkeletonProjectileCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的骷髏
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    Risen Rattler
    SpectreY
    Tags法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    100%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    抗性
    0 30 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicCasterCold
    Metadata
    GraveSkeletonCasterColdHusbandWife
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    233
    法術傷害
    233
    命中
    0
    Attack Time
    1.5
    經驗值
    28,634
    MPSBasicSkeletonProjectileCold
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 8%
    施放時間: 1 秒
    造成 22.3633.54 冰冷傷害
    100% 更多冰凍累積
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1106]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 163–303
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterColdHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBasicSkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBasicSkeletonProjectileCold"] = {
        name = "MPSBasicSkeletonProjectileCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask