喚起的骷髏
Spectre | Y |
---|---|
Area | 政務官陵墓, 配偶的墓室, 政務官陵墓, 配偶的墓室 |
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmed
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
48
生命
2,842
護甲
1,017
閃避值
269
能量護盾
0
傷害
121
法術傷害
121
命中
0
Attack Time
1.5
經驗值
7,390
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 97–145
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmed"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmedHusbandWife
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Id | BossMinionFlaskChargeIncrease150 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Tags | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmedStance2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStance2"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmedStrongbox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
Spectre | Y |
---|---|
Area | 不朽帝國之墓, 政務官陵墓, 配偶的墓室, 高地神塔庇護所, 不朽帝國之墓, 政務官陵墓, 配偶的墓室 |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSword__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
8,716
護甲
3,877
閃避值
502
能量護盾
0
傷害
273
法術傷害
273
命中
0
Attack Time
1.5
經驗值
34,639
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 191–354
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSword__"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordHusbandWife
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
256
法術傷害
256
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 180–333
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Id | BossMinionFlaskChargeIncrease150 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordStrongbox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
256
法術傷害
256
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 180–333
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
Spectre | Y |
---|---|
Area | 不朽帝國之墓, 政務官陵墓, 配偶的墓室, 高地神塔庇護所, 不朽帝國之墓, 政務官陵墓, 配偶的墓室 |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordShield
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
8,716
護甲
3,877
閃避值
502
能量護盾
0
傷害
273
法術傷害
273
命中
0
Attack Time
1.5
經驗值
34,639
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 191–354
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShield"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
undead description [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordShieldHusbandWife
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
256
法術傷害
256
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 180–333
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Id | BossMinionFlaskChargeIncrease150 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
喚起的骷髏
undead description [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordShieldStrongbox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
256
法術傷害
256
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 180–333
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
Spectre | Y |
---|---|
Area | 不朽帝國之墓, 配偶的墓室, 高地神塔庇護所, 不朽帝國之墓, 配偶的墓室 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
GraveSkeletonBow
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
8,716
護甲
3,877
閃避值
502
能量護盾
0
傷害
273
法術傷害
273
命中
0
Attack Time
1.5
經驗值
34,639
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 191–354
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBow"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
GraveSkeletonBowHusbandWife
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
256
法術傷害
256
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 180–333
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Id | BossMinionFlaskChargeIncrease150 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
GraveSkeletonBowStrongbox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
256
法術傷害
256
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 180–333
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
地區: 高地神塔庇護所
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Area | 高地神塔庇護所 |
Tags | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
100%
Energy Shield From Life
10%
Ailment Threshold
%
抗性
0
30
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicCasterCold
Metadata
GraveSkeletonCasterCold
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
8,716
護甲
3,877
閃避值
502
能量護盾
0
傷害
248
法術傷害
248
命中
0
Attack Time
1.5
經驗值
34,639
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBasicSkeletonProjectileCold
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 8%
施放時間: 1 秒
造成 23.15 至 34.73 冰冷傷害
100% 更多冰凍累積
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
100% 更多冰凍累積
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 174–322
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterCold"] = { name = "Risen Rattler", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSBasicSkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBasicSkeletonProjectileCold"] = { name = "MPSBasicSkeletonProjectileCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
喚起的骷髏
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
生命
100%
Energy Shield From Life
10%
Ailment Threshold
%
抗性
0
30
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
SkeletonBasicCasterCold
Metadata
GraveSkeletonCasterColdHusbandWife
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBasicSkeletonProjectileCold
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 8%
施放時間: 1 秒
造成 22.36 至 33.54 冰冷傷害
100% 更多冰凍累積
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
100% 更多冰凍累積
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 163–303
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterColdHusbandWife"] = { name = "Risen Rattler", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSBasicSkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBasicSkeletonProjectileCold"] = { name = "MPSBasicSkeletonProjectileCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Id | BossMinionFlaskChargeIncrease150 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |