Ahorcado traqueteante




undead description [1]
Rattling Gibbet
Spectre | N |
---|---|
Area | Prisión abandonada, Fuerte de los lobos, Fortificación, El refugio del zigurat |
Tags | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vida
200%
+70%
Resistencia




Damage
230%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 16
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
CageSkeleton
Metadata
CageSkeleton_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
13,026
3,439
663
Damage
488
Daño de hechizos
488
Precisión
2,214
Tiempo de ataque
1.5
Experiencia
43,014
Minion Life
12,564
Minion Damage
1,907
Minion Armour
6,271
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 391–586
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "hide_skeles;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hide_skeles_1 = " HideMeshSegmentsBySubstring( skeleton ); HideMeshSegmentsBySubstring( wrist ); HideMeshSegmentsBySubstring( mesh0fixed ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CageSkeleton/CageSkeleton_"] = { name = "Rattling Gibbet", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.