Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
渡鴉群
Raven Conspiracy
Spectre
Tagsranged, Unarmed_onhit_audio, very_slow_movement
生命
100%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
傷害
67%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
TangmazuRavensDaemon
IsSummoned
Y
等級
68
生命
8,257
傷害
156
法術傷害
156
命中
2,502
攻擊時間
1
經驗值
28,634
召喚物生命
6,930
召喚物傷害
649
召喚物護甲
2,413
ApplyTangmazuSwarmAuraPlayer
增益, 消耗保留, 光環, OngoingSkill, Persistent, AffectsPresence, AttackInPlace
亂翼侵蝕
渡鴉群攻擊你周遭的敵人。
每秒造成3364.6 混沌傷害
每秒造成841.2 物理傷害
傷害半徑為2公尺
每一渡鴉賦予5%更多範圍效果
每一渡鴉賦予5%更多持續傷害
display statset hide usage stats [1]
display statset no hit damage [1]
skill desired amount override [1]
iconbasicattack
TangmazuMadFlightMinion
攻擊, 範圍, AttackInPlace, 冷卻
狂亂翱翔
Base Damage: 125187
暴擊率: 5%
攻擊傷害: 550%
攻擊時間: 1 秒
冷卻時間: 10 秒
號令一部分的渡鴉群飛離群集並擊碎一系列的虛幻之鏡,以頻繁的擊中攻擊位於其中區域的敵人。
造成 450% 更多攻擊傷害
70% 的物理傷害轉換混沌傷害
鏡子寬度為2.2公尺
鏡子之間的長度為7公尺
鏡子持續時間為5
10 隻[Raven|渡鴉]會於號令時出動
鴉群每0.12擊中一次
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
RoostOfTheRavenKingCommand

Object Type

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TangmazuRavensDaemon/TangmazuRavensDaemon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Raven Conspiracy",
    life = 1,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ApplyTangmazuSwarmAuraPlayer",
        "TangmazuMadFlightMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ApplyTangmazuSwarmAuraPlayer"] = {
    name = "Winged Entropy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The Flock damages enemies around you.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "apply_tangmazu_swarm_aura",
    castTime = 1,
    baseFlags = {
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "skill_desired_amount_override",
        "flock_damage_over_time_+%_final_per_tangmazu_raven_in_owners_flock",
        "flock_area_of_effect_+%_final_per_tangmazu_raven_in_owners_flock",
        "active_skill_base_area_of_effect_radius",
        "display_statset_no_hit_damage",
        "display_statset_hide_usage_stats",
    },
    levels = {
        [1] = {1.6000000238419, 0.40000000596046, 1, 5, 5, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuMadFlightMinion"] = {
    name = "Mad Flight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Command] part of your flock to leave and crash through a set of illusory mirrors, [Attack|Attacking] enemies in the area between the mirrors with frequent [HitDamage|Hits].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "tangmazu_mad_flight",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "tangmazu_mad_flight_damage_tick_delay_ms",
        "display_commanded_skill_ravens_expended",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_commandable_skill",
        "is_area_damage",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {22, 70, 5000, 120, 10, 70, baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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