ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Raven Conspiracy
Spectre
Tagsranged, Unarmed_onhit_audio, very_slow_movement
生命
100%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
67%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
Daemon
Metadata
TangmazuRavensDaemon
IsSummoned
Y
等级
68
生命
8,257
2,413
伤害
156
法术伤害
156
命中
2,502
攻击间隔
1
经验值
28,634
召唤物生命
6,930
召唤物伤害
649
召唤物护甲
2,413
ApplyTangmazuSwarmAuraPlayer
增益, 消耗保留, 光环, OngoingSkill, Persistent, AffectsPresence, AttackInPlace
Winged Entropy
The Flock damages enemies around you.
每秒造成 3364.6 混沌伤害
每秒造成 841.2 物理伤害
伤害范围为 2
每只乌鸦的效果区域总增 5%
每只乌鸦的持续伤害总增 5%
display statset hide usage stats [1]
display statset no hit damage [1]
skill desired amount override [1]
iconbasicattack
TangmazuMadFlightMinion
攻击, 范围, AttackInPlace, 冷却
Mad Flight
Base Damage: 125187
暴击率: 5%
攻击伤害: 550%
攻击间隔: 1 秒
冷却时间: 10 秒
Command part of your flock to leave and crash through a set of illusory mirrors, Attacking enemies in the area between the mirrors with frequent Hits.
攻击伤害总增 450%
物理伤害的 70% 转化混沌伤害
镜子宽度为 2.2
镜子间隔长度为 7
镜子持续时间为 5
受到命令 时,飞出 10 只乌鸦
鸦群每 0.12击中
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
RoostOfTheRavenKingCommand

Object Type

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TangmazuRavensDaemon/TangmazuRavensDaemon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Raven Conspiracy",
    life = 1,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ApplyTangmazuSwarmAuraPlayer",
        "TangmazuMadFlightMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ApplyTangmazuSwarmAuraPlayer"] = {
    name = "Winged Entropy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The Flock damages enemies around you.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "apply_tangmazu_swarm_aura",
    castTime = 1,
    baseFlags = {
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "skill_desired_amount_override",
        "flock_damage_over_time_+%_final_per_tangmazu_raven_in_owners_flock",
        "flock_area_of_effect_+%_final_per_tangmazu_raven_in_owners_flock",
        "active_skill_base_area_of_effect_radius",
        "display_statset_no_hit_damage",
        "display_statset_hide_usage_stats",
    },
    levels = {
        [1] = {1.6000000238419, 0.40000000596046, 1, 5, 5, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuMadFlightMinion"] = {
    name = "Mad Flight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Command] part of your flock to leave and crash through a set of illusory mirrors, [Attack|Attacking] enemies in the area between the mirrors with frequent [HitDamage|Hits].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "tangmazu_mad_flight",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "tangmazu_mad_flight_damage_tick_delay_ms",
        "display_commanded_skill_ravens_expended",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_commandable_skill",
        "is_area_damage",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {22, 70, 5000, 120, 10, 70, baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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