ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
큰까마귀 음모
Raven Conspiracy
Spectre
Tagsranged, Unarmed_onhit_audio, very_slow_movement
생명력
100%
저항
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TangmazuRavensDaemon
IsSummoned
Y
레벨
68
생명력
8,257
Damage
156
주문 피해
156
정확도
2,502
공격 속도
1
경험치
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
ApplyTangmazuSwarmAuraPlayer
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, AttackInPlace
날개 달린 엔트로피
떼가 플레이어 주위의 적들에게 피해를 줍니다.
1초마다 3364.6카오스 피해를 줌
1초마다 841.2물리 피해를 줌
피해 반경 2미터
큰까마귀 하나당 효과 범위 5% 증폭
큰까마귀 하나당 지속 피해 5% 증폭
display statset hide usage stats [1]
display statset no hit damage [1]
skill desired amount override [1]
iconbasicattack
TangmazuMadFlightMinion
Attack, Area, AttackInPlace, Cooldown
미친 비행
Base Damage: 125187
치명타 명중 확률: 5%
공격 피해: 550%
공격 속도: 1 초
재사용 대기시간: 10 초
큰까마귀 떼의 일부에게 명령하여, 떼에서 떨어져 나가 일련의 환상 거울을 통과하면서 거울 사이의 영역에 있는 적들을 자주 명중하게 합니다.
주는 공격 피해 450% 증폭
물리 피해의 70%를 카오스 피해로 전환
거울 폭 2.2미터
거울 간격 7미터
거울 지속시간 5
명령 시 큰까마귀 10마리가 날아감
떼가 0.12초마다 명중
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
RoostOfTheRavenKingCommand

Object Type

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TangmazuRavensDaemon/TangmazuRavensDaemon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Raven Conspiracy",
    life = 1,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ApplyTangmazuSwarmAuraPlayer",
        "TangmazuMadFlightMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ApplyTangmazuSwarmAuraPlayer"] = {
    name = "Winged Entropy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The Flock damages enemies around you.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "apply_tangmazu_swarm_aura",
    castTime = 1,
    baseFlags = {
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "skill_desired_amount_override",
        "flock_damage_over_time_+%_final_per_tangmazu_raven_in_owners_flock",
        "flock_area_of_effect_+%_final_per_tangmazu_raven_in_owners_flock",
        "active_skill_base_area_of_effect_radius",
        "display_statset_no_hit_damage",
        "display_statset_hide_usage_stats",
    },
    levels = {
        [1] = {1.6000000238419, 0.40000000596046, 1, 5, 5, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuMadFlightMinion"] = {
    name = "Mad Flight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Command] part of your flock to leave and crash through a set of illusory mirrors, [Attack|Attacking] enemies in the area between the mirrors with frequent [HitDamage|Hits].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "tangmazu_mad_flight",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "tangmazu_mad_flight_damage_tick_delay_ms",
        "display_commanded_skill_ravens_expended",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_commandable_skill",
        "is_area_damage",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {22, 70, 5000, 120, 10, 70, baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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