IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Rabenverschwörung
Raven Conspiracy
Spectre
Tagsranged, Unarmed_onhit_audio, very_slow_movement
Leben
100%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
67%
Genauigkeit
100%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
TangmazuRavensDaemon
IsSummoned
Y
Stufe
68
Leben
8,257
Damage
156
Zauberschaden
156
Genauigkeit
2,502
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
ApplyTangmazuSwarmAuraPlayer
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, AttackInPlace
Geflügelte Entropie
Die Schar fügt Gegnern in Eurem Umkreis Schaden zu.
Verursacht 3364.6 Chaosschaden pro Sekunde
Verursacht 841.2 physischen Schaden pro Sekunde
Schadensradius beträgt 2 Meter
5% mehr Wirkungsbereich pro Rabe
5% mehr Schaden über Zeit pro Rabe
display statset hide usage stats [1]
display statset no hit damage [1]
skill desired amount override [1]
iconbasicattack
TangmazuMadFlightMinion
Attack, Area, AttackInPlace, Cooldown
Wilder Sturzflug
Base Damage: 125187
Angriffsschaden: 550%
Angriffszeit: 1 Sek.
Abklingzeit: 10 Sek.
Befehligt einen Teil Eurer Schar, durch eine Reihe von illusorischen Spiegeln zu brechen und Gegner in einem Bereich zwischen ihnen mit häufigen Treffern anzugreifen.
Verursacht 450% mehr Angriffsschaden
Wandelt 70% des physischen Schadens in Chaosschaden um
Spiegelbreite beträgt 2.2 Meter
Länge zwischen Spiegeln beträgt 7 Meter
Spiegeldauer beträgt 5 Sekunden
10 Raben werden auf Befehl entsendet
Schar trifft alle 0.12 Sekunden
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
RoostOfTheRavenKingCommand

Object Type

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TangmazuRavensDaemon/TangmazuRavensDaemon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Raven Conspiracy",
    life = 1,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ApplyTangmazuSwarmAuraPlayer",
        "TangmazuMadFlightMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ApplyTangmazuSwarmAuraPlayer"] = {
    name = "Winged Entropy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The Flock damages enemies around you.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "apply_tangmazu_swarm_aura",
    castTime = 1,
    baseFlags = {
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "skill_desired_amount_override",
        "flock_damage_over_time_+%_final_per_tangmazu_raven_in_owners_flock",
        "flock_area_of_effect_+%_final_per_tangmazu_raven_in_owners_flock",
        "active_skill_base_area_of_effect_radius",
        "display_statset_no_hit_damage",
        "display_statset_hide_usage_stats",
    },
    levels = {
        [1] = {1.6000000238419, 0.40000000596046, 1, 5, 5, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuMadFlightMinion"] = {
    name = "Mad Flight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Command] part of your flock to leave and crash through a set of illusory mirrors, [Attack|Attacking] enemies in the area between the mirrors with frequent [HitDamage|Hits].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "tangmazu_mad_flight",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "tangmazu_mad_flight_damage_tick_delay_ms",
        "display_commanded_skill_ravens_expended",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_commandable_skill",
        "is_area_damage",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {22, 70, 5000, 120, 10, 70, baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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