Bandada de cuervos
Raven Conspiracy
| Spectre | |
|---|---|
| Tags | ranged, Unarmed_onhit_audio, very_slow_movement |
Vida
100%
Resistencia
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 6
Tiempo de ataque
1 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
TangmazuRavensDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,257
2,413
708
Damage
156
Daño de hechizos
156
Precisión
2,502
Tiempo de ataque
1
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ApplyTangmazuSwarmAuraPlayer
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, AttackInPlace
Entropía alada
La bandada inflige daño a los enemigos que están a tu alrededor.
Inflige 3364.6 de daño de caos por segundo
Inflige 841.2 de daño físico por segundo
El radio del daño es de 2 metros
5% más de área de efecto por cada cuervo
5% más de daño degenerativo por cada cuervo
display statset hide usage stats [1]
display statset no hit damage [1]
skill desired amount override [1]
TangmazuMadFlightMinion
Attack, Area, AttackInPlace, Cooldown
Vuelo alocado
Base Damage: 125—187
Probabilidad de impacto crítico: 5%
Daño de ataque: 550%
Tiempo de ataque: 1 seg
Tiempo de recarga: 10 seg
Ordena a una parte de tu bandada que se vaya y atraviese un conjunto de espejos ilusorios para atacar a los enemigos en el área que está entre los espejos con impactos frecuentes.
Inflige un 450% más de daño de ataques
La anchura de los espejos es de 2.2 metros
La longitud entre espejos es de 7 metros
La duración de los espejos es de 5 segundos
Salen 10 cuervos cuando lo ordenas
La bandada impacta cada 0.12 segundos
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
Object Type
version 2 abstract extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TangmazuRavensDaemon/TangmazuRavensDaemon"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Raven Conspiracy",
life = 1,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"ApplyTangmazuSwarmAuraPlayer",
"TangmazuMadFlightMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ApplyTangmazuSwarmAuraPlayer"] = {
name = "Winged Entropy",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The Flock damages enemies around you.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.Aura] = true,
[SkillType.OngoingSkill] = true,
[SkillType.Persistent] = true,
[SkillType.AffectsPresence] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "apply_tangmazu_swarm_aura",
castTime = 1,
baseFlags = {
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_physical_damage_to_deal_per_minute",
"skill_desired_amount_override",
"flock_damage_over_time_+%_final_per_tangmazu_raven_in_owners_flock",
"flock_area_of_effect_+%_final_per_tangmazu_raven_in_owners_flock",
"active_skill_base_area_of_effect_radius",
"display_statset_no_hit_damage",
"display_statset_hide_usage_stats",
},
levels = {
[1] = {1.6000000238419, 0.40000000596046, 1, 5, 5, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TangmazuMadFlightMinion"] = {
name = "Mad Flight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] part of your flock to leave and crash through a set of illusory mirrors, [Attack|Attacking] enemies in the area between the mirrors with frequent [HitDamage|Hits].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "tangmazu_mad_flight",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"base_skill_effect_duration",
"tangmazu_mad_flight_damage_tick_delay_ms",
"display_commanded_skill_ravens_expended",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_commandable_skill",
"is_area_damage",
"skill_does_not_pathfind",
},
levels = {
[1] = {22, 70, 5000, 120, 10, 70, baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












