Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Raven Conspiracy
Spectre
Tagsranged, Unarmed_onhit_audio, very_slow_movement
Life
100%
Resistance
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
67%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
Daemon
Metadata
TangmazuRavensDaemon
IsSummoned
Y
Level
68
Life
8,257
Armour
2,413
Evasion Rating
708
Damage
156
Spell Damage
156
Accuracy
2,502
Attack Time
1
Experience
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
ApplyTangmazuSwarmAuraPlayer
Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, AttackInPlace
Winged Entropy
The Flock damages enemies around you.
Deals 3364.6 Chaos damage per second
Deals 841.2 Physical damage per second
Damage radius is 2 metres
5% more Area of Effect per Raven
5% more Damage over time per Raven
display statset hide usage stats [1]
display statset no hit damage [1]
skill desired amount override [1]
iconbasicattack
TangmazuMadFlightMinion
Attack, Area, AttackInPlace, Cooldown
Mad Flight
Base Damage: 125187
Critical Hit Chance: 5%
Attack Damage: 550%
Attack Time: 1 sec
Cooldown Time: 10 sec
Command part of your flock to leave and crash through a set of illusory mirrors, Attacking enemies in the area between the mirrors with frequent Hits.
Deals 450% more Attack damage
Converts 70% of Physical damage to Chaos damage
Mirror width is 2.2 metres
Length between mirrors is 7 metres
Mirror duration is 5 seconds
10 Ravens depart when Commanded
Flock Hits every 0.12 seconds
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
RoostOfTheRavenKingCommand

Object Type

version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TangmazuRavensDaemon/TangmazuRavensDaemon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Raven Conspiracy",
    life = 1,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ApplyTangmazuSwarmAuraPlayer",
        "TangmazuMadFlightMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ApplyTangmazuSwarmAuraPlayer"] = {
    name = "Winged Entropy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The Flock damages enemies around you.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Aura] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.AffectsPresence] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "apply_tangmazu_swarm_aura",
    castTime = 1,
    baseFlags = {
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "skill_desired_amount_override",
        "flock_damage_over_time_+%_final_per_tangmazu_raven_in_owners_flock",
        "flock_area_of_effect_+%_final_per_tangmazu_raven_in_owners_flock",
        "active_skill_base_area_of_effect_radius",
        "display_statset_no_hit_damage",
        "display_statset_hide_usage_stats",
    },
    levels = {
        [1] = {1.6000000238419, 0.40000000596046, 1, 5, 5, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TangmazuMadFlightMinion"] = {
    name = "Mad Flight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Command] part of your flock to leave and crash through a set of illusory mirrors, [Attack|Attacking] enemies in the area between the mirrors with frequent [HitDamage|Hits].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "tangmazu_mad_flight",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "tangmazu_mad_flight_damage_tick_delay_ms",
        "display_commanded_skill_ravens_expended",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_commandable_skill",
        "is_area_damage",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {22, 70, 5000, 120, 10, 70, baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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