右武器
創造物
Right Weapon
| Spectre | N |
|---|---|
| Tags | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossRightWeapon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_enemy_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_immune_to_cheats = 1
set_cannot_be_afflicted = 1
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/R_sword_Volatile.ao"
}
BaseEvents
{
on_construction_complete = "PlayAnimation( R_sword_volatile_emerge01 ); QueueAnimation( R_sword_volatile_spin );"
}
DiesAfterTime
{
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Targetable
{
no_highlight = true
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DeliriumBossRightWeapon"] = {
name = "Right Weapon",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DeliriumGroundWeaponRightAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumGroundWeaponRightAttack"] = {
name = "DeliriumGroundWeaponRightAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {1, 3000, 200, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.