右の武器
コンストラクト
Right Weapon
SpectreN
Tagsbone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossRightWeapon
レベル
68
ライフ
7,757
Damage
156
スペルダメージ
156
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
DeliriumGroundWeaponRightAttack
Triggerable, Attack
Base Damage: 125–187
アタックダメージ: 40%
アタックタイム: 1.5 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが60%低下する
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [3000]
corrupted blood on hit num stacks [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/R_sword_Volatile.ao"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( R_sword_volatile_emerge01 ); QueueAnimation( R_sword_volatile_spin );"
}

DiesAfterTime
{
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DeliriumBossRightWeapon"] = {
    name = "Right Weapon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DeliriumGroundWeaponRightAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumGroundWeaponRightAttack"] = {
    name = "DeliriumGroundWeaponRightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1, 3000, 200, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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