Arme droite
Fabrication
Right Weapon
SpectreN
Tagsbone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Vie
100%
Résistance
0 0 0 0
Damage
67%
Précision
100%
Attack Distance
6 ~ 6
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossRightWeapon
Niveau
68
Vie
7,757
2,413
Damage
156
Dégâts des sorts
156
Précision
2,464
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
DeliriumGroundWeaponRightAttack
Triggerable, Attack
Base Damage: 125–187
Chances de Touche critique: 5%
Dégâts d'Attaque: 40%
Temps d'attaque: 1.5 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [3000]
corrupted blood on hit num stacks [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/R_sword_Volatile.ao"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( R_sword_volatile_emerge01 ); QueueAnimation( R_sword_volatile_spin );"
}

DiesAfterTime
{
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DeliriumBossRightWeapon"] = {
    name = "Right Weapon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DeliriumGroundWeaponRightAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumGroundWeaponRightAttack"] = {
    name = "DeliriumGroundWeaponRightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1, 3000, 200, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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