喚起的馬拉克斯人
不死族
undead description [1]
monster no drops or experience [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Maraketh
SpectreN
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
生命
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 7
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
MarakethSkeletonUnarmedSnakeBossMinion
等級
68
生命
7,757
護甲值
2,413
閃避值
477
傷害
233
法術傷害
233
命中
2,180
攻擊時間
1.5
經驗值
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 186–280
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Revive"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}


Stats
{
/* 	is_always_an_enemy = 1
	damage_taken_+%_final_from_own_team = 200 */
}

StateMachine
{
	define_shared_state = "explode;"	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
    on_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GreatSnakeSkeletonBoss/epk/disintegrate.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedSnakeBossMinion"] = {
    name = "Risen Maraketh",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    喚起的馬拉克斯人
    不死族
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Maraketh
    SpectreY
    Area叛徒之路, 泰坦之谷, 悼念之路, 高地神塔庇護所, 叛徒之路, 泰坦之谷, 悼念之路
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 叛徒之路, 叛徒之路, 泰坦之谷, 泰坦之谷: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 悼念之路, 悼念之路: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    MarakethSkeletonUnarmed
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    212
    法術傷害
    212
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 170–255
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmed"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的馬拉克斯人
    不死族
    undead description [1]
    Risen Maraketh
    SpectreY
    Area叛徒之路, 泰坦之谷, 悼念之路, 高地神塔庇護所, 叛徒之路, 泰坦之谷, 悼念之路
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒之路, 叛徒之路, 泰坦之谷, 泰坦之谷: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 悼念之路, 悼念之路: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeNoArmour_
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmour_"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    喚起的馬拉克斯人
    不死族
    undead description [1]
    Risen Maraketh
    SpectreY
    Area叛徒之路, 泰坦之谷, 悼念之路, 高地神塔庇護所, 叛徒之路, 泰坦之谷, 悼念之路
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒之路, 叛徒之路, 泰坦之谷, 泰坦之谷: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 悼念之路, 悼念之路: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeClothArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    喚起的馬拉克斯人
    Risen Maraketh
    SpectreY
    Area叛徒之路, 失落之城, 掩埋神殿, 泰坦之谷, 悼念之路, 高地神塔庇護所, 叛徒之路, 失落之城, 掩埋神殿, 泰坦之谷, 悼念之路
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒之路, 叛徒之路, 泰坦之谷, 泰坦之谷: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 悼念之路, 悼念之路: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 失落之城, 失落之城: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 失落之城, 失落之城: 喚起的賢者, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 掩埋神殿, 掩埋神殿: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 墓室尖嘯者, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeMediumArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    喚起的馬拉克斯人
    不死族
    undead description [1]
    Risen Maraketh
    SpectreY
    Area掩埋神殿, 高地神塔庇護所, 掩埋神殿
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 掩埋神殿, 掩埋神殿: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeHeavyArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeHeavyArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    喚起的馬拉克斯人
    不死族
    undead description [1]
    +2 近戰打擊距離
    Risen Maraketh
    SpectreY
    Area叛徒之路, 泰坦之谷, 悼念之路, 高地神塔庇護所, 叛徒之路, 泰坦之谷, 悼念之路
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒之路, 叛徒之路, 泰坦之谷, 泰坦之谷: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 悼念之路, 悼念之路: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordNoArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordNoArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +2 近戰打擊距離
    IdMonsterAdditionalAttackRange
    FamilyMonsterAdditionalAttackRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 喚起的馬拉克斯人
    不死族
    undead description [1]
    +2 近戰打擊距離
    Risen Maraketh
    SpectreY
    Area叛徒之路, 泰坦之谷, 悼念之路, 高地神塔庇護所, 叛徒之路, 泰坦之谷, 悼念之路
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒之路, 叛徒之路, 泰坦之谷, 泰坦之谷: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 悼念之路, 悼念之路: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordClothArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordClothArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +2 近戰打擊距離
    IdMonsterAdditionalAttackRange
    FamilyMonsterAdditionalAttackRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 喚起的馬拉克斯人
    不死族
    undead description [1]
    +2 近戰打擊距離
    Risen Maraketh
    SpectreY
    Area叛徒之路, 失落之城, 泰坦之谷, 悼念之路, 高地神塔庇護所, 叛徒之路, 失落之城, 泰坦之谷, 悼念之路
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒之路, 叛徒之路, 泰坦之谷, 泰坦之谷: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 悼念之路, 悼念之路: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 失落之城, 失落之城: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 失落之城, 失落之城: 喚起的賢者, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordMediumArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +2 近戰打擊距離
    IdMonsterAdditionalAttackRange
    FamilyMonsterAdditionalAttackRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 喚起的馬拉克斯人
    不死族
    undead description [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Risen Maraketh
    SpectreY
    Area失落之城, 掩埋神殿, 高地神塔庇護所, 失落之城, 掩埋神殿
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 失落之城, 失落之城: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 失落之城, 失落之城: 喚起的賢者, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 掩埋神殿, 掩埋神殿: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 墓室尖嘯者, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldMediumArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    喚起的馬拉克斯人
    不死族
    undead description [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Risen Maraketh
    SpectreY
    Area掩埋神殿, 高地神塔庇護所, 掩埋神殿
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 掩埋神殿, 掩埋神殿: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的鋼弩手, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmour
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    喚起的馬拉克斯人
    不死族
    undead description [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Risen Maraketh
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial
    等級
    68
    生命
    7,757
    護甲值
    2,413
    閃避值
    477
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeSanctumPortal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    喚起的馬拉克斯人
    不死族
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Maraketh
    SpectreN
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    MarakethSkeletonUnarmedStrongbox
    等級
    68
    生命
    7,757
    護甲值
    2,413
    閃避值
    477
    傷害
    233
    法術傷害
    233
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 186–280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedStrongbox"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 喚起的馬拉克斯人
    不死族
    undead description [1]
    Risen Maraketh
    SpectreN
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeNoArmourStrongbox
    等級
    68
    生命
    7,757
    護甲值
    2,413
    閃避值
    477
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmourStrongbox"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    喚起的馬拉克斯人
    不死族
    undead description [1]
    Risen Maraketh
    SpectreN
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 7
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeClothArmourStrongbox
    等級
    68
    生命
    7,757
    護甲值
    2,413
    閃避值
    477
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmourStrongbox"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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