IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Maraketh Renascido
CategoryUndeadMorto-vivo
undead description [1]
monster no drops or experience [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Maraketh
Spectre
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Vida
100%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
Precisão
100%
Attack Distance
4 ~ 7
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
SkeletonBasic
Metadata
MarakethSkeletonUnarmedSnakeBossMinion
Nível
68
Vida
8,257
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 186280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Revive"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}


Stats
{
/* 	is_always_an_enemy = 1
	damage_taken_+%_final_from_own_team = 200 */
}

StateMachine
{
	define_shared_state = "explode;"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedSnakeBossMinion"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Risen Maraketh",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 192 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Maraketh
    Spectre
    AreaEstreito da Traidora, Vale dos Titãs, Caminho do Luto, A Travessia Khari, Santuário Sel Khari, O Refúgio Zigurate
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Estreito da Traidora, Vale dos Titãs, A Travessia Khari, Santuário Sel Khari: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Caminho do Luto: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    MarakethSkeletonUnarmed
    Nível
    65
    Vida
    6,555
    Damage
    212
    Dano Mágico
    212
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 170255
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmed"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 192 Global
  • Maraketh Renascido
    Spectre
    AreaEstreito da Traidora, Vale dos Titãs, Caminho do Luto, A Travessia Khari, Santuário Sel Khari, O Refúgio Zigurate
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Estreito da Traidora, Vale dos Titãs, A Travessia Khari, Santuário Sel Khari: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Caminho do Luto: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeNoArmour_
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmour_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Maraketh Renascido
    Spectre
    AreaEstreito da Traidora, Vale dos Titãs, Caminho do Luto, A Travessia Khari, Santuário Sel Khari, O Refúgio Zigurate
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Estreito da Traidora, Vale dos Titãs, A Travessia Khari, Santuário Sel Khari: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Caminho do Luto: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeClothArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Spectre
    AreaEstreito da Traidora, A Cidade Perdida, Santuários Enterrados, Vale dos Titãs, Caminho do Luto, A Travessia Khari, Santuário Sel Khari, Qimah, O Refúgio Zigurate
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Estreito da Traidora, Vale dos Titãs, A Travessia Khari, Santuário Sel Khari: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Caminho do Luto: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • A Cidade Perdida: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • A Cidade Perdida: Mago Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Santuários Enterrados, Qimah: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Guincho do Túmulo, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeMediumArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeMediumArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    Risen Maraketh
    Spectre
    AreaSantuários Enterrados, Qimah, O Refúgio Zigurate
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Santuários Enterrados, Qimah: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeHeavyArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeHeavyArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Maraketh Renascido
    Risen Maraketh
    Spectre
    AreaEstreito da Traidora, Vale dos Titãs, Caminho do Luto, A Travessia Khari, Santuário Sel Khari, O Refúgio Zigurate
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Estreito da Traidora, Vale dos Titãs, A Travessia Khari, Santuário Sel Khari: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Caminho do Luto: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordNoArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordNoArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    +0.2 metros para o alcance do golpe corpo a corpo
    FamilyMonsterAdditionalAttackRange
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • melee range + 2 2 Global
  • Maraketh Renascido
    Risen Maraketh
    Spectre
    AreaEstreito da Traidora, Vale dos Titãs, Caminho do Luto, A Travessia Khari, Santuário Sel Khari, O Refúgio Zigurate
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Estreito da Traidora, Vale dos Titãs, A Travessia Khari, Santuário Sel Khari: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Caminho do Luto: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordClothArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordClothArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    +0.2 metros para o alcance do golpe corpo a corpo
    FamilyMonsterAdditionalAttackRange
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • melee range + 2 2 Global
  • Maraketh Renascido
    Risen Maraketh
    Spectre
    AreaEstreito da Traidora, A Cidade Perdida, Vale dos Titãs, Caminho do Luto, A Travessia Khari, Santuário Sel Khari, O Refúgio Zigurate
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Estreito da Traidora, Vale dos Titãs, A Travessia Khari, Santuário Sel Khari: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Caminho do Luto: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • A Cidade Perdida: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • A Cidade Perdida: Mago Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordMediumArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordMediumArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    +0.2 metros para o alcance do golpe corpo a corpo
    FamilyMonsterAdditionalAttackRange
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • melee range + 2 2 Global
  • Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    20% de chance de bloquear dano de ataques
    Você sofre 10% do dano de ataques bloqueados
    Risen Maraketh
    Spectre
    AreaA Cidade Perdida, Santuários Enterrados, Qimah, O Refúgio Zigurate
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • A Cidade Perdida: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • A Cidade Perdida: Mago Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Santuários Enterrados, Qimah: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Guincho do Túmulo, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldMediumArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldMediumArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    20% de chance de bloquear dano de ataques
    Você sofre 10% do dano de ataques bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 20 20 Global
  • base block % damage taken 10 10 Global
  • Craft Tagsblock
    Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    20% de chance de bloquear dano de ataques
    Você sofre 10% do dano de ataques bloqueados
    Risen Maraketh
    Spectre
    AreaSantuários Enterrados, Qimah, O Refúgio Zigurate
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Santuários Enterrados, Qimah: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • O Refúgio Zigurate: Besteiro Ressuscitado, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmour
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmour"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    20% de chance de bloquear dano de ataques
    Você sofre 10% do dano de ataques bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 20 20 Global
  • base block % damage taken 10 10 Global
  • Craft Tagsblock
    Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    20% de chance de bloquear dano de ataques
    Você sofre 10% do dano de ataques bloqueados
    Risen Maraketh
    Spectre
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
    Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial
    Nível
    68
    Vida
    8,257
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 180333
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeSanctumPortal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    20% de chance de bloquear dano de ataques
    Você sofre 10% do dano de ataques bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 20 20 Global
  • base block % damage taken 10 10 Global
  • Craft Tagsblock
    Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Maraketh
    Spectre
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    MarakethSkeletonUnarmedStrongbox
    Nível
    68
    Vida
    8,257
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 186280
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 192 Global
  • Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    Risen Maraketh
    Spectre
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeNoArmourStrongbox
    Nível
    68
    Vida
    8,257
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 180333
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmourStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Maraketh Renascido
    CategoryUndeadMorto-vivo
    undead description [1]
    Risen Maraketh
    Spectre
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido, Maraketh Renascido
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeClothArmourStrongbox
    Nível
    68
    Vida
    8,257
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 180333
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmourStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Maraketh",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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