马拉克斯返生者
Undead
undead description [1]
monster no drops or experience [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Maraketh
SpectreN
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
生命
100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
SkeletonBasic
Metadata
MarakethSkeletonUnarmedSnakeBossMinion
等级
68
生命
7,757
[护甲]
2,413
伤害
233
法术伤害
233
命中
2,464
攻击间隔
1.5
经验值
28,634
召唤物生命
6,930
召唤物伤害
969
召唤物护甲
2,413
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 186–280
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Revive"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}


Stats
{
/* 	is_always_an_enemy = 1
	damage_taken_+%_final_from_own_team = 200 */
}

StateMachine
{
	define_shared_state = "explode;"	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
    on_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GreatSnakeSkeletonBoss/epk/disintegrate.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedSnakeBossMinion"] = {
    name = "Risen Maraketh",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
FamilyMonsterNecromancerRaisable
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    马拉克斯返生者
    Undead
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Maraketh
    SpectreY
    Area叛徒小径, 巨人之谷, 哀亡道途, The Khari Crossing, Sel Khari Sanctuary , The Ziggurat Refuge
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 叛徒小径, 巨人之谷, The Khari Crossing, Sel Khari Sanctuary : 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 哀亡道途: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    MarakethSkeletonUnarmed
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    212
    法术伤害
    212
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    829
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 170–255
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmed"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 马拉克斯返生者
    Risen Maraketh
    SpectreY
    Area叛徒小径, 巨人之谷, 哀亡道途, The Khari Crossing, Sel Khari Sanctuary , The Ziggurat Refuge
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒小径, 巨人之谷, The Khari Crossing, Sel Khari Sanctuary : 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 哀亡道途: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeNoArmour_
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmour_"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    马拉克斯返生者
    Risen Maraketh
    SpectreY
    Area叛徒小径, 巨人之谷, 哀亡道途, The Khari Crossing, Sel Khari Sanctuary , The Ziggurat Refuge
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒小径, 巨人之谷, The Khari Crossing, Sel Khari Sanctuary : 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 哀亡道途: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeClothArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    马拉克斯返生者
    SpectreY
    Area叛徒小径, 神庙区下层, 克斯圣堂, 巨人之谷, 哀亡道途, The Khari Crossing, Sel Khari Sanctuary , Qimah, Marrow, The Ziggurat Refuge
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒小径, 巨人之谷, The Khari Crossing, Sel Khari Sanctuary : 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 哀亡道途: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 神庙区下层: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 神庙区下层: 复苏的术士, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 克斯圣堂, Qimah: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 坟墓尖啸魔, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeMediumArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    马拉克斯返生者
    Undead
    undead description [1]
    Risen Maraketh
    SpectreY
    Area克斯圣堂, Qimah, Marrow, The Ziggurat Refuge
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 克斯圣堂, Qimah: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeHeavyArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeHeavyArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    马拉克斯返生者
    Undead
    undead description [1]
    +2 近战打击范围
    Risen Maraketh
    SpectreY
    Area叛徒小径, 巨人之谷, 哀亡道途, The Khari Crossing, Sel Khari Sanctuary , The Ziggurat Refuge
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒小径, 巨人之谷, The Khari Crossing, Sel Khari Sanctuary : 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 哀亡道途: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordNoArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordNoArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +2 近战打击范围
    FamilyMonsterAdditionalAttackRange
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 马拉克斯返生者
    Undead
    undead description [1]
    +2 近战打击范围
    Risen Maraketh
    SpectreY
    Area叛徒小径, 巨人之谷, 哀亡道途, The Khari Crossing, Sel Khari Sanctuary , The Ziggurat Refuge
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒小径, 巨人之谷, The Khari Crossing, Sel Khari Sanctuary : 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 哀亡道途: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordClothArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordClothArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +2 近战打击范围
    FamilyMonsterAdditionalAttackRange
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 马拉克斯返生者
    Risen Maraketh
    SpectreY
    Area叛徒小径, 神庙区下层, 巨人之谷, 哀亡道途, The Khari Crossing, Sel Khari Sanctuary , The Ziggurat Refuge
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 叛徒小径, 巨人之谷, The Khari Crossing, Sel Khari Sanctuary : 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 哀亡道途: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 神庙区下层: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 神庙区下层: 复苏的术士, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordMediumArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +2 近战打击范围
    FamilyMonsterAdditionalAttackRange
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 马拉克斯返生者
    Undead
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    Risen Maraketh
    SpectreY
    Area神庙区下层, 克斯圣堂, Qimah, Marrow, The Ziggurat Refuge
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 神庙区下层: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 神庙区下层: 复苏的术士, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 克斯圣堂, Qimah: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 坟墓尖啸魔, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldMediumArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    马拉克斯返生者
    Undead
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    Risen Maraketh
    SpectreY
    Area克斯圣堂, Qimah, Marrow, The Ziggurat Refuge
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 克斯圣堂, Qimah: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • The Ziggurat Refuge: 复苏的强弩手, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者, 马拉克斯返生者
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmour
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Risen Maraketh
    Undead
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial
    等级
    68
    生命
    7,757
    [护甲]
    2,413
    伤害
    256
    法术伤害
    256
    命中
    2,464
    攻击间隔
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    1,066
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeSanctumPortal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Risen Maraketh
    Undead
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreN
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    MarakethSkeletonUnarmedStrongbox
    等级
    68
    生命
    7,757
    [护甲]
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 186–280
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedStrongbox"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Risen Maraketh
    Undead
    undead description [1]
    SpectreN
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeNoArmourStrongbox
    等级
    68
    生命
    7,757
    [护甲]
    2,413
    伤害
    256
    法术伤害
    256
    命中
    2,464
    攻击间隔
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    1,066
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmourStrongbox"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Risen Maraketh
    Undead
    undead description [1]
    SpectreN
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeClothArmourStrongbox
    等级
    68
    生命
    7,757
    [护甲]
    2,413
    伤害
    256
    法术伤害
    256
    命中
    2,464
    攻击间隔
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    1,066
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmourStrongbox"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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