蘇ったマラケス人
undead description [1]
monster no drops or experience [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Maraketh
SpectreN
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
ライフ
100%
Ailment Threshold
%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
SkeletonBasic
Metadata
MarakethSkeletonUnarmedSnakeBossMinion
レベル
68
ライフ
7,757
防具
3,451
回避
477
エナジーシールド
0
Damage
233
スペルダメージ
233
命中
0
Attack Time
1.5
経験値
28,634
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 186–280
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Revive"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}


Stats
{
/* 	is_always_an_enemy = 1
	damage_taken_+%_final_from_own_team = 200 */
}

StateMachine
{
	define_shared_state = "explode;"	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
    on_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GreatSnakeSkeletonBoss/epk/disintegrate.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedSnakeBossMinion"] = {
    name = "Risen Maraketh",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    蘇ったマラケス人
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Maraketh
    SpectreY
    Area裏切り者の通路, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 哀悼者の道
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    MarakethSkeletonUnarmed
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    248
    スペルダメージ
    248
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 198–297
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmed"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 蘇ったマラケス人
    Risen Maraketh
    SpectreY
    Area裏切り者の通路, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 哀悼者の道
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeNoArmour_
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmour_"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    蘇ったマラケス人
    Risen Maraketh
    SpectreY
    Area裏切り者の通路, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 哀悼者の道
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeClothArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    蘇ったマラケス人
    SpectreY
    Area裏切り者の通路, 失われし都市, 埋葬された神殿, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 失われし都市, 埋葬された神殿, 哀悼者の道
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 失われし都市, 失われし都市: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 埋葬された神殿, 埋葬された神殿: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: トゥームシュレイカー, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeMediumArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    蘇ったマラケス人
    undead description [1]
    Risen Maraketh
    SpectreY
    Area埋葬された神殿, ジッグラトの避難所, 埋葬された神殿
    Tags1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 埋葬された神殿, 埋葬された神殿: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandAxeHeavyArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeHeavyArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    蘇ったマラケス人
    undead description [1]
    近接ストライク距離 +2
    Risen Maraketh
    SpectreY
    Area裏切り者の通路, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 哀悼者の道
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordNoArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordNoArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    近接ストライク距離 +2
    IdMonsterAdditionalAttackRange
    FamilyMonsterAdditionalAttackRange
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 蘇ったマラケス人
    undead description [1]
    近接ストライク距離 +2
    Risen Maraketh
    SpectreY
    Area裏切り者の通路, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 哀悼者の道
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordClothArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordClothArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    近接ストライク距離 +2
    IdMonsterAdditionalAttackRange
    FamilyMonsterAdditionalAttackRange
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 蘇ったマラケス人
    undead description [1]
    近接ストライク距離 +2
    Risen Maraketh
    SpectreY
    Area裏切り者の通路, 失われし都市, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 失われし都市, 哀悼者の道
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 失われし都市, 失われし都市: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordMediumArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    近接ストライク距離 +2
    IdMonsterAdditionalAttackRange
    FamilyMonsterAdditionalAttackRange
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 蘇ったマラケス人
    undead description [1]
    近接ストライク距離 +2
    Risen Maraketh
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordHeavyArmour
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    256
    スペルダメージ
    256
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 180–333
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordHeavyArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    近接ストライク距離 +2
    IdMonsterAdditionalAttackRange
    FamilyMonsterAdditionalAttackRange
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • melee range + Min: 2 Max: 2 Global
  • 蘇ったマラケス人
    undead description [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Risen Maraketh
    SpectreY
    Area失われし都市, 埋葬された神殿, ジッグラトの避難所, 失われし都市, 埋葬された神殿
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 失われし都市, 失われし都市: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 埋葬された神殿, 埋葬された神殿: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: トゥームシュレイカー, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldMediumArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldMediumArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    蘇ったマラケス人
    undead description [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Risen Maraketh
    SpectreY
    Area埋葬された神殿, ジッグラトの避難所, 埋葬された神殿
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 埋葬された神殿, 埋葬された神殿: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmour
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmour"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    蘇ったマラケス人
    undead description [1]
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Risen Maraketh
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    256
    スペルダメージ
    256
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 180–333
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeSanctumPortal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    蘇ったマラケス人
    SpectreY
    Area裏切り者の通路, 失われし都市, 埋葬された神殿, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 失われし都市, 埋葬された神殿, 哀悼者の道
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 失われし都市, 失われし都市: リズン・マギ, 蘇ったマラケス人, 蘇ったマラケス人
  • 埋葬された神殿, 埋葬された神殿: マー・アコライト, 蘇ったマラケス人
  • 埋葬された神殿, 埋葬された神殿: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・マギ, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    MarakethSkeletonBow
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
    スプリットアロー
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    アタックダメージ: 120%
    Attack Time: 1.5 秒
    異なる対象に複数の矢を放つ。
    アタックダメージが20%上昇する
    投射物スピードが30%減少する
    追加の矢を2本放つ

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonBow"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterSplitArrow",
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {2, 0, -30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -30, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 0, -30, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    蘇ったマラケス人
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Maraketh
    SpectreY
    Area裏切り者の通路, 失われし都市, 哀悼者の道, ジッグラトの避難所, 裏切り者の通路, 失われし都市, 哀悼者の道
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • 裏切り者の通路, 裏切り者の通路: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 哀悼者の道, 哀悼者の道: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • 失われし都市, 失われし都市: リズン・マギ, 蘇ったマラケス人, 蘇ったマラケス人
  • 失われし都市, 失われし都市: リズン・アルバレスト, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・マギ, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    MarakethSkeletonCrossbow
    レベル
    70
    ライフ
    8,716
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    273
    スペルダメージ
    273
    命中
    0
    Attack Time
    1.5
    経験値
    34,639
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    バーニングアロー
    Base Damage: 191–354
    [Critical|クリティカルヒット]率: 5%
    アタックダメージ: 125%
    Attack Time: 1.5 秒
    火ダメージを与え、発火させる確率を持つ燃える矢を放つ。
    発火付与確率が25%増加する
    アタックダメージが25%上昇する
    物理ダメージの100%をダメージに変換する
    燃焼ダメージが25%増加する
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonCrossbow"] = {
        name = "Risen Maraketh",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "MonsterBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignite_chance_+%",
            "burn_damage_+%",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 25, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global