Maraketh réanimé
Skeleton
undead description [1]
monster no drops or experience [1]
monster no drops or experience [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Maraketh
Spectre | N |
---|---|
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Vie
100%
Résistance




Damage
100%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
SkeletonBasic
Metadata
MarakethSkeletonUnarmedSnakeBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
Armure
2,413
Score d'Évasion
477
Damage
233
Dégâts des sorts
233
Précision
2,180
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 186–280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { /* is_always_an_enemy = 1 damage_taken_+%_final_from_own_team = 200 */ } StateMachine { define_shared_state = "explode;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GreatSnakeSkeletonBoss/epk/disintegrate.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedSnakeBossMinion"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Maraketh réanimé
Skeleton
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Maraketh
Spectre | Y |
---|---|
Area | Le Passage de la traîtresse, Le Sentier du deuil, Le Refuge de la Ziggourat, Le Passage de la traîtresse, Le Sentier du deuil |
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
100%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
SkeletonBasic
Metadata
MarakethSkeletonUnarmed
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
212
Dégâts des sorts
212
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
451
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 170–255
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmed"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Maraketh réanimé
Skeleton
undead description [1]
Risen Maraketh
Spectre | Y |
---|---|
Area | Le Passage de la traîtresse, Le Sentier du deuil, Le Refuge de la Ziggourat, Le Passage de la traîtresse, Le Sentier du deuil |
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandAxeNoArmour_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmour_"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Maraketh réanimé
Skeleton
undead description [1]
Risen Maraketh
Spectre | Y |
---|---|
Area | Le Passage de la traîtresse, Le Sentier du deuil, Le Refuge de la Ziggourat, Le Passage de la traîtresse, Le Sentier du deuil |
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandAxeClothArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Maraketh réanimé
Skeleton
Zone : Le Passage de la traîtresse, La Cité perdue, Sanctuaires enfouis, Le Sentier du deuil, Le Refuge de la Ziggourat
undead description [1]
Risen Maraketh
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandAxeMediumArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeMediumArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Maraketh réanimé
Risen Maraketh
Spectre | Y |
---|---|
Area | Sanctuaires enfouis, Le Refuge de la Ziggourat, Sanctuaires enfouis |
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandAxeHeavyArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeHeavyArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Maraketh réanimé
Skeleton
undead description [1]
+2 à l'Allonge de Mêlée
+2 à l'Allonge de Mêlée
Risen Maraketh
Spectre | Y |
---|---|
Area | Le Passage de la traîtresse, Le Sentier du deuil, Le Refuge de la Ziggourat, Le Passage de la traîtresse, Le Sentier du deuil |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandSwordNoArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordNoArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
+2 à l'Allonge de Mêlée
Id | MonsterAdditionalAttackRange |
---|---|
Family | MonsterAdditionalAttackRange |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Maraketh réanimé
Skeleton
undead description [1]
+2 à l'Allonge de Mêlée
+2 à l'Allonge de Mêlée
Risen Maraketh
Spectre | Y |
---|---|
Area | Le Passage de la traîtresse, Le Sentier du deuil, Le Refuge de la Ziggourat, Le Passage de la traîtresse, Le Sentier du deuil |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandSwordClothArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordClothArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
+2 à l'Allonge de Mêlée
Id | MonsterAdditionalAttackRange |
---|---|
Family | MonsterAdditionalAttackRange |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Maraketh réanimé
Skeleton
undead description [1]
+2 à l'Allonge de Mêlée
+2 à l'Allonge de Mêlée
Risen Maraketh
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandSwordMediumArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordMediumArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
+2 à l'Allonge de Mêlée
Id | MonsterAdditionalAttackRange |
---|---|
Family | MonsterAdditionalAttackRange |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Maraketh réanimé
Skeleton
undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
Risen Maraketh
Spectre | Y |
---|---|
Area | La Cité perdue, Sanctuaires enfouis, Le Refuge de la Ziggourat, La Cité perdue, Sanctuaires enfouis |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandSwordShieldMediumArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldMediumArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Maraketh réanimé
Skeleton
undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
Risen Maraketh
Spectre | Y |
---|---|
Area | Sanctuaires enfouis, Le Refuge de la Ziggourat, Sanctuaires enfouis |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandSwordShieldHeavyArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
Armure
2,023
Score d'Évasion
440
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.5
Expérience
21,507
Minion Life
5,977
Minion Damage
496
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmour"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Maraketh réanimé
Skeleton
undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
Risen Maraketh
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
Armure
2,413
Score d'Évasion
477
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,631
Minion Damage
571
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 180–333
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandSwordShieldHeavyArmourSanctumTrial"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "WalkEmergeSanctumPortal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Maraketh réanimé
Skeleton
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Maraketh
Spectre | N |
---|---|
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
100%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
SkeletonBasic
Metadata
MarakethSkeletonUnarmedStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
Armure
2,413
Score d'Évasion
477
Damage
233
Dégâts des sorts
233
Précision
2,180
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,631
Minion Damage
519
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 186–280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonUnarmedStrongbox"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Id | StanceMovementSpeed192 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Maraketh réanimé
Skeleton
undead description [1]
Risen Maraketh
Spectre | N |
---|---|
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandAxeNoArmourStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
Armure
2,413
Score d'Évasion
477
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,631
Minion Damage
571
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 180–333
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeNoArmourStrongbox"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Maraketh réanimé
Skeleton
undead description [1]
Risen Maraketh
Spectre | N |
---|---|
Tags | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
4 ~ 7
Temps d'attaque
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
MarakethSkeletonOneHandAxeClothArmourStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
Armure
2,413
Score d'Évasion
477
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,631
Minion Damage
571
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 180–333
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Skeletons/Maraketh/BleachedBoneAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Maraketh/MarakethSkeletonOneHandAxeClothArmourStrongbox"] = { name = "Risen Maraketh", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.