Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
喚起的賢者
CategoryUndead不死族
IconEnemyResistanceFire IconEnemyResistanceColdWeak
stance movement speed +% final [200]
Risen Magi
Spectre
Area失落之城, 高地神塔庇護所
Tagsallows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • 失落之城: 喚起的賢者, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的賢者, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    200%
    Energy Shield From Life
    30%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MundaneMagi
    Metadata
    MundaneMagi
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等級
    65
    生命
    13,110
    傷害
    425
    法術傷害
    425
    命中
    2,228
    攻擊時間
    1.5
    經驗值
    43,014
    召喚物生命
    12,564
    Minion Energy Shield
    3,769
    召喚物傷害
    1,658
    召喚物護甲
    2,023
    MPSMundaneMagiBasic1
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成191.1286.6[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSMundaneMagiBasic2
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成191.1286.6[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSMundaneMagiNova
    可觸發, 法術, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 3 秒
    擊中時有25%機率使敵人餘燼纏身
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    可觸發, 法術, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 3 秒
    造成227.5341.2[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    is area damage [1]
    GSMundaneMagiChannelMortar
    可觸發, 引導, 法術, 傷害, AttackInPlace
    施放時間: 0.8 秒
    冷卻時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    法術
    施放時間: 3 秒
    冷卻時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 200 200 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2700
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced
    Actor.slow_animations_go_to_idlefalse
    Actor.actorMetadata/Monsters/MundaneMagi/MundaneMagi.act
    Actor.on_start_ChangeToStance1 =
    Actor.",
    Actor.FaceObject( censerdetached );
    Actor.LockOrientation();
    Actor.on_end_or_destroy_ChangeToStance1UnlockOrientation();
    Actor.on_start_ChangeToStance2LockOrientation();
    Actor.on_end_or_destroy_ChangeToStance2UnlockOrientation();
    Animated.on_event_retarget_for_beam_attack_01censerdetached.SetTargetLocation( this.target );
    喚起的賢者
    CategoryUndead不死族
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    stance movement speed +% final [200]
    Risen Magi
    Spectre
    Area絲克瑪試煉
    Tagsallows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 絲克瑪試煉: 喚起的賢者
  • 生命
    200%
    Energy Shield From Life
    30%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrial_
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等級
    22
    生命
    610
    傷害
    83
    法術傷害
    83
    命中
    316
    攻擊時間
    1.5
    經驗值
    1,592
    召喚物生命
    2,014
    Minion Energy Shield
    604
    召喚物傷害
    119
    召喚物護甲
    106
    MPSMundaneMagiBasic1
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成39.2258.84[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSMundaneMagiBasic2
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成39.2258.84[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSMundaneMagiNova
    可觸發, 法術, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 3 秒
    擊中時有25%機率使敵人餘燼纏身
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    可觸發, 法術, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 3 秒
    造成46.6970.04[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    is area damage [1]
    GSMundaneMagiChannelMortar
    可觸發, 引導, 法術, 傷害, AttackInPlace
    施放時間: 0.8 秒
    冷卻時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    法術
    施放時間: 3 秒
    冷卻時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 200 200 Global
  • 喚起的賢者
    CategoryUndead不死族
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    stance movement speed +% final [200]
    Risen Magi
    Spectre
    Area絲克瑪試煉
    Tagsallows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 絲克瑪試煉: 喚起的賢者, 罈行者
  • 生命
    200%
    Energy Shield From Life
    30%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrialTime_
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等級
    22
    生命
    610
    傷害
    83
    法術傷害
    83
    命中
    316
    攻擊時間
    1.5
    經驗值
    1,592
    召喚物生命
    2,014
    Minion Energy Shield
    604
    召喚物傷害
    119
    召喚物護甲
    106
    MPSMundaneMagiBasic1
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成39.2258.84[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSMundaneMagiBasic2
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成39.2258.84[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSMundaneMagiNova
    可觸發, 法術, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 3 秒
    擊中時有25%機率使敵人餘燼纏身
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    可觸發, 法術, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 3 秒
    造成46.6970.04[Fire|火焰]傷害
    擊中時有15%機率使敵人餘燼纏身
    is area damage [1]
    GSMundaneMagiChannelMortar
    可觸發, 引導, 法術, 傷害, AttackInPlace
    施放時間: 0.8 秒
    冷卻時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    法術
    施放時間: 3 秒
    冷卻時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 200 200 Global
  • 喚起的賢者
    CategoryUndead不死族
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    stance movement speed +% final [200]
    Risen Magi
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    200%
    Energy Shield From Life
    30%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MundaneMagi
    Metadata
    MundaneMagiRunemarked
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等級
    68
    生命
    16,514
    傷害
    466
    法術傷害
    466
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    57,268
    召喚物生命
    13,860
    Minion Energy Shield
    4,158
    召喚物傷害
    1,938
    召喚物護甲
    2,413
    MPSMundaneMagiRunemarkedPoisonProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1 秒
    造成76.52114.8[Physical|物理]傷害
    [HitDamage|擊中]時有50%機率造成[Poison|中毒]
    base is projectile [1]
    monster projectile variation [1494]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSMundaeMagiRunemarkedCenserFireNova
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    造成76.52114.8[Fire|火焰]傷害
    is area damage [1]
    GTMundaeMagiRunemarkedCenserPoisonCloud
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    CGEMundaneMagiRunemarkedCenserPoisonCloud
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成26.6[Chaos|混沌]傷害
    60%更少範圍效果
    base skill effect duration [4000]
    ground caustic art variation [1037]
    is area damage [1]
    EGMundaneMagiRunemarkedCenserCloudExplode
    可觸發
    GSMundaneMagiRunemarkedCenserCloudExplode
    可觸發, 法術, 傷害, AttackInPlace
    [Critical|暴擊]率: 5%
    施放時間: 1 秒
    造成76.52114.8[Fire|火焰]傷害
    is area damage [1]
    GSMundaneMagiRunemarkedCenserPoisonCloud
    可觸發, 引導, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    base deal no damage [1]
    disable visual hit effect [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/Runemarked/MundaneMagiRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiRunemarkedPoisonProjectile",
            "GSMundaeMagiRunemarkedCenserFireNova",
            "GTMundaeMagiRunemarkedCenserPoisonCloud",
            "CGEMundaneMagiRunemarkedCenserPoisonCloud",
            "EGMundaneMagiRunemarkedCenserCloudExplode",
            "GSMundaneMagiRunemarkedCenserCloudExplode",
            "GSMundaneMagiRunemarkedCenserPoisonCloud",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiRunemarkedPoisonProjectile"] = {
        name = "MPSMundaneMagiRunemarkedPoisonProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1494, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaeMagiRunemarkedCenserFireNova"] = {
        name = "GSMundaeMagiRunemarkedCenserFireNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMundaeMagiRunemarkedCenserPoisonCloud"] = {
        name = "GTMundaeMagiRunemarkedCenserPoisonCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEMundaneMagiRunemarkedCenserPoisonCloud"] = {
        name = "CGEMundaneMagiRunemarkedCenserPoisonCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1037, 4000, -60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGMundaneMagiRunemarkedCenserCloudExplode"] = {
        name = "EGMundaneMagiRunemarkedCenserCloudExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiRunemarkedCenserCloudExplode"] = {
        name = "GSMundaneMagiRunemarkedCenserCloudExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiRunemarkedCenserPoisonCloud"] = {
        name = "GSMundaneMagiRunemarkedCenserPoisonCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 200 200 Global
  • Edit

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