| Spectre | N |
|---|---|
| Area | 失落之城, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
200%
Energy Shield From Life
30%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MundaneMagi
Metadata
MundaneMagi
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
9,118
2,023
663
3,908
傷害
425
法術傷害
425
命中
2,228
攻擊時間
1.5
經驗值
43,014
召喚物生命
8,795
Minion Energy Shield
3,769
召喚物傷害
1,658
召喚物護甲
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSMundaneMagiNova
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 3 秒
擊中時有 25% 機率使敵人餘燼纏身
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiChannelMortar
可觸發, 引導, 法術, 傷害
施放時間: 0.8 秒
冷卻時間: 8.5 秒
base deal no damage [1]
EAMundaneMagiBeam
冷卻時間: 6.5 秒
base deal no damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "MoveForced"
on_start_ChangeToStance1 =
"
FaceObject( censerdetached );
LockOrientation();
"
on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
on_start_ChangeToStance2 = "LockOrientation();"
on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
}
Transitionable {}
Animated
{
on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
}
Stats
{
set_base_heavy_stun_duration_ms = 2700
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 4,
{
PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
} );
"
}
BaseEvents
{
on_construction_complete =
"
IfExists( this.censerdetached, {},
{
this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao', );
IfDead( { this.censerheld.CopyAnimation( this ); },
{
this.censerheld.PlayAnimation( censer_idle_01 );
} );
} );
"
}
Actor
{
on_event_censerspawn_for_ChangeToStance2 =
"
Delay( 0.1,
{
DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' );
this.otherdeath = 0;
} );
"
on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
on_start_ChangeToStance1 =
"
this.otherdeath = 1;
StartStateTimer( animation, 1.6 );
this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao', );
censerheld.HideAllMeshSegments();
this.censerheld.PlayAnimation( cencer_pick_01 );
Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
"
on_end_ChangeToStance1 = "this.otherdeath = 0;"
on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
}
Animated
{
on_event_cast_light =
"
this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
Delay( 1.0,
{
this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
} );
"
on_event_cast_light_fast =
"
this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
this.censerdetached.Delay( 0.25,
{
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
} );
"
}
Life
{
on_death =
"
If( otherdeath == 2,
{
this.censerheld.PlayAnimation( cencer_death_01 );
} );
If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
"
}
StateMachine
{
on_timer_animation = "this.otherdeath = 2;"
on_timer_animation2 = "this.otherdeath = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = {
name = "Risen Magi",
life = 2,
energyShield = 0.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MPSMundaneMagiBasic1",
"MPSMundaneMagiBasic2",
"GSMundaneMagiNova",
"GSMundaneMagiBeam",
"EAMundaneMagiBeam",
"GSMundaneMagiChannelMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSMundaneMagiBasic1"] = {
name = "MPSMundaneMagiBasic1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"cover_in_ash_on_hit_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSMundaneMagiBasic2"] = {
name = "MPSMundaneMagiBasic2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"cover_in_ash_on_hit_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiNova"] = {
name = "GSMundaneMagiNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"cover_in_ash_on_hit_%",
"base_deal_no_damage",
},
levels = {
[1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiBeam"] = {
name = "GSMundaneMagiBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"cover_in_ash_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAMundaneMagiBeam"] = {
name = "EAMundaneMagiBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiChannelMortar"] = {
name = "GSMundaneMagiChannelMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [200]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2700 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor | Metadata/Monsters/MundaneMagi/MundaneMagi.act |
| Actor.on_start_ChangeToStance1 = | |
| Actor." | , |
| Actor.FaceObject( censerdetached ); | |
| Actor.LockOrientation(); | |
| Actor.on_end_or_destroy_ChangeToStance1 | UnlockOrientation(); |
| Actor.on_start_ChangeToStance2 | LockOrientation(); |
| Actor.on_end_or_destroy_ChangeToStance2 | UnlockOrientation(); |
| Animated.on_event_retarget_for_beam_attack_01 | censerdetached.SetTargetLocation( this.target ); |
喚起的賢者
Risen Magi
| Spectre | N |
|---|---|
| Area | 絲克瑪試煉 |
| Tags | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
200%
Energy Shield From Life
30%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrial_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
22
生命
427
106
176
183
傷害
83
法術傷害
83
命中
316
攻擊時間
1.5
經驗值
1,592
召喚物生命
1,410
Minion Energy Shield
604
召喚物傷害
119
召喚物護甲
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSMundaneMagiNova
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 3 秒
擊中時有 25% 機率使敵人餘燼纏身
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiChannelMortar
可觸發, 引導, 法術, 傷害
施放時間: 0.8 秒
冷卻時間: 8.5 秒
base deal no damage [1]
EAMundaneMagiBeam
冷卻時間: 6.5 秒
base deal no damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "MoveForced"
on_start_ChangeToStance1 =
"
FaceObject( censerdetached );
LockOrientation();
"
on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
on_start_ChangeToStance2 = "LockOrientation();"
on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
}
Transitionable {}
Animated
{
on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
}
Stats
{
set_base_heavy_stun_duration_ms = 2700
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 4,
{
PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
} );
"
}
BaseEvents
{
on_construction_complete =
"
IfExists( this.censerdetached, {},
{
this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', );
IfDead( { this.censerheld.CopyAnimation( this ); },
{
this.censerheld.PlayAnimation( censer_idle_01 );
} );
} );
"
}
Actor
{
on_event_censerspawn_for_ChangeToStance2 =
"
Delay( 0.1,
{
DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
this.otherdeath = 0;
} );
"
on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
on_start_ChangeToStance1 =
"
this.otherdeath = 1;
StartStateTimer( animation, 1.6 );
this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', );
censerheld.HideAllMeshSegments();
this.censerheld.PlayAnimation( cencer_pick_01 );
Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
"
on_end_ChangeToStance1 = "this.otherdeath = 0;"
on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
}
Animated
{
on_event_cast_light =
"
this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
Delay( 1.0,
{
this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
} );
"
on_event_cast_light_fast =
"
this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
this.censerdetached.Delay( 0.25,
{
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
} );
"
}
Life
{
on_death =
"
If( otherdeath == 2,
{
this.censerheld.PlayAnimation( cencer_death_01 );
} );
If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
"
}
StateMachine
{
on_timer_animation = "this.otherdeath = 2;"
on_timer_animation2 = "this.otherdeath = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = {
name = "Risen Magi",
life = 2,
energyShield = 0.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MPSMundaneMagiBasic1",
"MPSMundaneMagiBasic2",
"GSMundaneMagiNova",
"GSMundaneMagiBeam",
"EAMundaneMagiBeam",
"GSMundaneMagiChannelMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSMundaneMagiBasic1"] = {
name = "MPSMundaneMagiBasic1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"cover_in_ash_on_hit_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSMundaneMagiBasic2"] = {
name = "MPSMundaneMagiBasic2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"cover_in_ash_on_hit_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiNova"] = {
name = "GSMundaneMagiNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"cover_in_ash_on_hit_%",
"base_deal_no_damage",
},
levels = {
[1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiBeam"] = {
name = "GSMundaneMagiBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"cover_in_ash_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAMundaneMagiBeam"] = {
name = "EAMundaneMagiBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiChannelMortar"] = {
name = "GSMundaneMagiChannelMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [200]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
喚起的賢者
Risen Magi
| Spectre | N |
|---|---|
| Area | 絲克瑪試煉 |
| Tags | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
200%
Energy Shield From Life
30%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrialTime_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
22
生命
427
106
176
183
傷害
83
法術傷害
83
命中
316
攻擊時間
1.5
經驗值
1,592
召喚物生命
1,410
Minion Energy Shield
604
召喚物傷害
119
召喚物護甲
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSMundaneMagiNova
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 3 秒
擊中時有 25% 機率使敵人餘燼纏身
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiChannelMortar
可觸發, 引導, 法術, 傷害
施放時間: 0.8 秒
冷卻時間: 8.5 秒
base deal no damage [1]
EAMundaneMagiBeam
冷卻時間: 6.5 秒
base deal no damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "MoveForced"
on_start_ChangeToStance1 =
"
FaceObject( censerdetached );
LockOrientation();
"
on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
on_start_ChangeToStance2 = "LockOrientation();"
on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
}
Transitionable {}
Animated
{
on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
}
Stats
{
set_base_heavy_stun_duration_ms = 2700
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 4,
{
PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
} );
"
}
BaseEvents
{
on_construction_complete =
"
IfExists( this.censerdetached, {},
{
this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', );
IfDead( { this.censerheld.CopyAnimation( this ); },
{
this.censerheld.PlayAnimation( censer_idle_01 );
} );
} );
"
}
Actor
{
on_event_censerspawn_for_ChangeToStance2 =
"
Delay( 0.1,
{
DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
this.otherdeath = 0;
} );
"
on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
on_start_ChangeToStance1 =
"
this.otherdeath = 1;
StartStateTimer( animation, 1.6 );
this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', );
censerheld.HideAllMeshSegments();
this.censerheld.PlayAnimation( cencer_pick_01 );
Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
"
on_end_ChangeToStance1 = "this.otherdeath = 0;"
on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
}
Animated
{
on_event_cast_light =
"
this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
Delay( 1.0,
{
this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
} );
"
on_event_cast_light_fast =
"
this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
this.censerdetached.Delay( 0.25,
{
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
} );
"
}
Life
{
on_death =
"
If( otherdeath == 2,
{
this.censerheld.PlayAnimation( cencer_death_01 );
} );
If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
"
}
StateMachine
{
on_timer_animation = "this.otherdeath = 2;"
on_timer_animation2 = "this.otherdeath = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = {
name = "Risen Magi",
life = 2,
energyShield = 0.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MPSMundaneMagiBasic1",
"MPSMundaneMagiBasic2",
"GSMundaneMagiNova",
"GSMundaneMagiBeam",
"EAMundaneMagiBeam",
"GSMundaneMagiChannelMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSMundaneMagiBasic1"] = {
name = "MPSMundaneMagiBasic1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"cover_in_ash_on_hit_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSMundaneMagiBasic2"] = {
name = "MPSMundaneMagiBasic2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"cover_in_ash_on_hit_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiNova"] = {
name = "GSMundaneMagiNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"cover_in_ash_on_hit_%",
"base_deal_no_damage",
},
levels = {
[1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiBeam"] = {
name = "GSMundaneMagiBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"cover_in_ash_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAMundaneMagiBeam"] = {
name = "EAMundaneMagiBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMundaneMagiChannelMortar"] = {
name = "GSMundaneMagiChannelMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [200]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
不死族