喚起的賢者
stance movement speed +% final [200]
Risen Magi
SpectreN
Area凱斯地底城, 高地神塔庇護所, 失落之城
Tagsallows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • 凱斯地底城, 失落之城: 喚起的賢者, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 高地神塔庇護所: 喚起的賢者, 喚起的馬拉克斯人, 喚起的馬拉克斯人
  • 生命
    200%
    Energy Shield From Life
    30%
    Ailment Threshold
    %
    抗性
    30 -30 0 0
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MundaneMagi
    Metadata
    MundaneMagi
    等級
    70
    生命
    17,432
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    496
    法術傷害
    496
    命中
    0
    Attack Time
    1.5
    經驗值
    69,278
    MPSMundaneMagiBasic1
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成 7.82311.73 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成 7.82311.73 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 3 秒
    擊中時有 25% 機率使敵人餘燼纏身
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 3 秒
    造成 9.31313.97 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    is area damage [1]
    GSMundaneMagiChannelMortar
    可觸發, 引導, 法術, 傷害
    施放時間: 0.8 秒
    冷卻時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    冷卻時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • 喚起的賢者
    stance movement speed +% final [200]
    Risen Magi
    SpectreN
    Area絲克瑪試煉
    Tagsallows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement
    Packs
  • 絲克瑪試煉: 喚起的賢者
  • 生命
    200%
    Energy Shield From Life
    30%
    Ailment Threshold
    %
    抗性
    30 -30 0 0
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrial_
    等級
    22
    生命
    812
    護甲
    152
    閃避值
    96
    能量護盾
    0
    傷害
    83
    法術傷害
    83
    命中
    0
    Attack Time
    1.5
    經驗值
    1,592
    MPSMundaneMagiBasic1
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成 4.2586.388 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成 4.2586.388 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 3 秒
    擊中時有 25% 機率使敵人餘燼纏身
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 3 秒
    造成 5.0697.604 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    is area damage [1]
    GSMundaneMagiChannelMortar
    可觸發, 引導, 法術, 傷害
    施放時間: 0.8 秒
    冷卻時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    冷卻時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • 喚起的賢者
    stance movement speed +% final [200]
    Risen Magi
    SpectreN
    Area絲克瑪試煉
    Tagsallows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement
    Packs
  • 絲克瑪試煉: 喚起的賢者, 罈行者
  • 生命
    200%
    Energy Shield From Life
    30%
    Ailment Threshold
    %
    抗性
    30 -30 0 0
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrialTime_
    等級
    22
    生命
    812
    護甲
    152
    閃避值
    96
    能量護盾
    0
    傷害
    83
    法術傷害
    83
    命中
    0
    Attack Time
    1.5
    經驗值
    1,592
    MPSMundaneMagiBasic1
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成 4.2586.388 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.333 秒
    冷卻時間: 2 秒
    造成 4.2586.388 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 3 秒
    擊中時有 25% 機率使敵人餘燼纏身
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 3 秒
    造成 5.0697.604 火焰傷害
    擊中時有 15% 機率使敵人餘燼纏身
    is area damage [1]
    GSMundaneMagiChannelMortar
    可觸發, 引導, 法術, 傷害
    施放時間: 0.8 秒
    冷卻時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    冷卻時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global